Server profile
RUREADY
Online, with 0 of 10 players on; ranked #8,674 of every public Rust server, the top 39%. It last wiped 1d ago.
Online 129.232.154.35:28065 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 19:06 UTC1d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does RUREADY wipe?
Its rhythm cannot be read yet: RUREADY has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 45 hours ago.
Server details
Does RUREADY hold a steady frame rate?
The 48-hour average for server fps is 87, and 61 was the lowest seen. At its highest the entity count reached 50,068: buildings, deployables and everything else. It drew as much as 2,121 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does RUREADY currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for RUREADY. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RUREADY, and is it up at the moment?
Right now RUREADY is up and running. About 23 hours ago is when it last restarted, judged from the uptime it reports. It was up for 8 of 24 hours over the last 1 full day, which is 33% of the time. The first record Rust Insights has of it is 25 October 2026.
Where does RUREADY run from?
A region is not published by RUREADY. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 129.232.154.35:28065 is where it answers.
Tags
What is meant by each tag on RUREADY?
When the game's server browser reads RUREADY, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RUREADY?
The Rust Insights lists that carry RUREADY are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of RUREADY look like?
RUREADY shows 0 players at the moment, against 10 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 20:00 UTC, at 1 players on average.
How does RUREADY compare with other Rust servers in the ranking?
Player hours over seven days put RUREADY at #8,674, within the top 39% of the ranked field.
Rules and settings
What are the settings and rules for RUREADY?
Nothing about gather rate is given in the name of RUREADY. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on RUREADY?
The game generates the map on RUREADY: procedural, size 3,000, seed 6738. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join RUREADY?
To connect, start Rust and enter client.connect 129.232.154.35:28065 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.