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Rust Insights

Server profile

Rust Server ZA - Chill

Online, with 0 of 50 players on; ranked #8,001 of every public Rust server, the top 36%. It last wiped 5d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak 1
#8,001ranktop 36%
5d agolast wipemonthly schedule
7d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep11 Oct15 Oct20 Oct24 Oct28 Oct

Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

2.9 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 3.5

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:14 UTC5d ago 1 – running 0
Wed 21 Oct, 14:26 UTC7d ago 1 halved by day 1 2 days 0
Mon 12 Oct, 16:12 UTC16d ago 1 halved by day 6 8.9 days 0
Fri 9 Oct, 17:48 UTC19d ago 0 – 2.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Intoxicated ZA Vanilla 3 - 01 OctAF · groups of 8+ · monthly · 19 on average25/150
  2. ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 1 on average2/50
  3. Voodoo ZAAF · groups of 8+ · monthly · 1 on average4/100
  4. Intoxicated ZA Vanilla 1 - 15 OctAF · groups of 8+ · biweekly · 7 on average4/100
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Rust Server ZA - Chill look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 15 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 3.5.

How often does Rust Server ZA - Chill wipe, and on which day?

The only wipe on Rust Server ZA - Chill is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 5 days 3 hours ago. Its tags state a monthly wipe schedule.

About the server

What does performance look like on Rust Server ZA - Chill?

Server fps averaged 67 over 48 hours; the lowest reading was 52. At its highest the entity count reached 52,266: buildings, deployables and everything else. Memory use peaked at 2,465 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Rust Server ZA - Chill on?

Rust network protocol 2635 and build 167781 on Windows is what Rust Server ZA - Chill runs. The same protocol is required to join, and Steam takes care of updating it.

Has Rust Server ZA - Chill stayed online, and is it up now?

Rust Server ZA - Chill is currently reachable and online. The uptime it reports puts the last restart at about 5 days ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Rust Server ZA - Chill run from?

No region tag comes from Rust Server ZA - Chill, though the name suggests Africa. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 129.232.154.35:28025.

Lists and tags

How should you read the tags listed for Rust Server ZA - Chill?

When the game's server browser reads Rust Server ZA - Chill, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rust Server ZA - Chill?

The Rust Insights lists that carry Rust Server ZA - Chill are Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player counts

What does the population of Rust Server ZA - Chill look like?

Of its 50 slots, Rust Server ZA - Chill currently has 0 filled. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 14:00 UTC, with an average of 1 players.

How does Rust Server ZA - Chill compare with other Rust servers in the ranking?

On player hours for the last seven days, Rust Server ZA - Chill sits at #8,001, inside the top 36% of ranked servers.

Settings and rules

How is Rust Server ZA - Chill configured, and what rules apply?

No gather rate appears in the name of Rust Server ZA - Chill. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Rust Server ZA - Chill?

Rust Server ZA - Chill runs a procedural map of size 3,000 with seed 2751440956, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to Rust Server ZA - Chill?

Open the console with F1 in Rust and enter client.connect 129.232.154.35:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://www.GamingEvolved.co.za.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.