Server profile
EPIC PvE Local Staging Validation
Offline, with 0 of 5 players on; ranked #15,867 of every public Rust server, the top 72%. It last wiped 28d ago.
Offline 129.228.26.174:29115 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:21 UTC28d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On EPIC PvE Local Staging Validation, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 4 hours after the latest wipe, the crowd peaked.
On what schedule does EPIC PvE Local Staging Validation wipe?
The record of EPIC PvE Local Staging Validation's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 28 days 6 hours ago.
Server details
What Rust version is live on EPIC PvE Local Staging Validation?
The Rust build is network protocol 2634 and build 166655, running on Windows, for EPIC PvE Local Staging Validation. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for EPIC PvE Local Staging Validation, and is it online?
The last sighting of EPIC PvE Local Staging Validation was 20 days 16 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for EPIC PvE Local Staging Validation?
There is no region published for EPIC PvE Local Staging Validation. Rust Insights reports the location a server declares, not the physical place of the machine. 129.228.26.174:29115 is where it answers.
Server tags
Which meanings sit behind the tags on EPIC PvE Local Staging Validation?
When the game's server browser reads EPIC PvE Local Staging Validation, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166655 (Build): Build 166655 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does EPIC PvE Local Staging Validation turn up among the Rust Insights lists and filters?
EPIC PvE Local Staging Validation appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on EPIC PvE Local Staging Validation right now, and how does that number move?
EPIC PvE Local Staging Validation is offline at the moment; the last sighting was 20 days 16 hours ago.
How does EPIC PvE Local Staging Validation compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts EPIC PvE Local Staging Validation at #15,867, among the top 72% of all ranked servers.
Settings and rules
How is EPIC PvE Local Staging Validation configured, and what rules apply?
The name of EPIC PvE Local Staging Validation does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Connecting
What is the way to join EPIC PvE Local Staging Validation?
To connect, start Rust and enter client.connect 129.228.26.174:29115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.