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Rust Insights

Server profile

EPIC PvE Local Staging Validation

Offline, with 0 of 5 players on; ranked #15,867 of every public Rust server, the top 72%. It last wiped 28d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,867ranktop 72%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC28d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 153 on average35/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average59/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On EPIC PvE Local Staging Validation, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 4 hours after the latest wipe, the crowd peaked.

On what schedule does EPIC PvE Local Staging Validation wipe?

The record of EPIC PvE Local Staging Validation's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 28 days 6 hours ago.

Server details

What Rust version is live on EPIC PvE Local Staging Validation?

The Rust build is network protocol 2634 and build 166655, running on Windows, for EPIC PvE Local Staging Validation. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for EPIC PvE Local Staging Validation, and is it online?

The last sighting of EPIC PvE Local Staging Validation was 20 days 16 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for EPIC PvE Local Staging Validation?

There is no region published for EPIC PvE Local Staging Validation. Rust Insights reports the location a server declares, not the physical place of the machine. 129.228.26.174:29115 is where it answers.

Server tags

Which meanings sit behind the tags on EPIC PvE Local Staging Validation?

When the game's server browser reads EPIC PvE Local Staging Validation, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166655 (Build): Build 166655 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does EPIC PvE Local Staging Validation turn up among the Rust Insights lists and filters?

EPIC PvE Local Staging Validation appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on EPIC PvE Local Staging Validation right now, and how does that number move?

EPIC PvE Local Staging Validation is offline at the moment; the last sighting was 20 days 16 hours ago.

How does EPIC PvE Local Staging Validation compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts EPIC PvE Local Staging Validation at #15,867, among the top 72% of all ranked servers.

Settings and rules

How is EPIC PvE Local Staging Validation configured, and what rules apply?

The name of EPIC PvE Local Staging Validation does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Connecting

What is the way to join EPIC PvE Local Staging Validation?

To connect, start Rust and enter client.connect 129.228.26.174:29115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166655
Build Build 166655 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.