Server profile
EPIC PvE Local Production Validation
Offline, with 0 of 5 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 27d ago.
Offline 129.228.26.174:28115 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does EPIC PvE Local Production Validation look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does EPIC PvE Local Production Validation wipe, and on which day?
The record of EPIC PvE Local Production Validation's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 6 hours have passed since its current world was created.
About the server
On what version does EPIC PvE Local Production Validation currently run?
The Rust build is network protocol 2634 and build 167781, running on Windows, for EPIC PvE Local Production Validation. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for EPIC PvE Local Production Validation, and is it online?
The last sighting of EPIC PvE Local Production Validation was 4 days 23 hours ago, and it is offline at present. The last 7 full days gave 1 of 168 hours up, or 1% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for EPIC PvE Local Production Validation?
There is no region published for EPIC PvE Local Production Validation. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 129.228.26.174:28115 is where it answers.
Server tags
How should you read the tags listed for EPIC PvE Local Production Validation?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what EPIC PvE Local Production Validation publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature EPIC PvE Local Production Validation?
The Rust Insights lists that carry EPIC PvE Local Production Validation are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of EPIC PvE Local Production Validation look like?
EPIC PvE Local Production Validation was last seen 4 days 23 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does EPIC PvE Local Production Validation place?
The player-hours ranking for the last seven days puts EPIC PvE Local Production Validation at #15,335, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for EPIC PvE Local Production Validation?
The name of EPIC PvE Local Production Validation does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Connecting
How do you connect to EPIC PvE Local Production Validation?
Open the console with F1 in Rust and enter client.connect 129.228.26.174:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.