Server profile
Relics Dev Server
Online, with 0 of 10 players on; ranked #6,059 of every public Rust server, the top 27%. It last wiped 27d ago.
Online 125.254.123.81:28015 checked 5m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 27% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Relics Dev Server?
The average busiest point of its recent wipes was 1 players. 3 hours into the latest wipe, the crowd on the server reached its peak.
When does Relics Dev Server wipe, and how often?
Its rhythm cannot be read yet: Relics Dev Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 9 hours have passed since its current world was created.
Server
Which Rust version is Relics Dev Server on?
Running on Linux, Relics Dev Server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Relics Dev Server stayed online, and is it up now?
Right now Relics Dev Server is up and running. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Relics Dev Server sit?
No region is published by Relics Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 125.254.123.81:28015.
Lists and tags
Which meanings sit behind the tags on Relics Dev Server?
These tags come from Relics Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Relics Dev Server?
These Rust Insights lists include Relics Dev Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Relics Dev Server look like?
Relics Dev Server shows 0 players at the moment, against 10 slots. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 12:00 UTC, with an average of 1 players.
How does Relics Dev Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Relics Dev Server at #6,059, among the top 27% of all ranked servers.
Map and rules
How is Relics Dev Server configured, and what rules apply?
No gather rate appears in the name of Relics Dev Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Relics Dev Server?
A procedural map, generated by the game, is what Relics Dev Server runs.
How to join
What is the way to join Relics Dev Server?
Open the console with F1 in Rust and enter client.connect 125.254.123.81:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.