Server profile
Rustov 2.0
Offline, with 0 of 10 players on; ranked #15,621 of every public Rust server, the top 71%. It last wiped 54d ago.
Offline 124.171.41.77:28015 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Rustov 2.0 wipe?
The record of Rustov 2.0's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 54 days 10 hours have passed since its current world was created.
About the server
What Rust version is live on Rustov 2.0?
The Rust build is network protocol 2633 and build 163493, running on Windows, for Rustov 2.0. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Rustov 2.0, and is it up at the moment?
The last sighting of Rustov 2.0 was 34 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Rustov 2.0 run from?
A region is not published by Rustov 2.0. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 124.171.41.77:28015.
Tags
What is meant by each tag on Rustov 2.0?
When the game's server browser reads Rustov 2.0, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rustov 2.0 appear?
The Rust Insights lists that carry Rustov 2.0 are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What does the population of Rustov 2.0 look like?
Rustov 2.0 is offline at the moment; the last sighting was 34 days 16 hours ago.
Where does Rustov 2.0 sit in the rankings?
On player hours for the last seven days, Rustov 2.0 sits at #15,621, inside the top 71% of ranked servers.
Rules and settings
How is Rustov 2.0 configured, and what rules apply?
The name of Rustov 2.0 does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Rustov 2.0?
Size 3,500 and seed 1834446663 define the procedural map on Rustov 2.0, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto Rustov 2.0?
Open the console with F1 in Rust and enter client.connect 124.171.41.77:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.