Server profile
TestServer
Offline, with 1 of 10 players on; ranked #14,547 of every public Rust server, the top 61%. It last wiped 28d ago.
Offline 124.170.83.248:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TestServer wipe?
Its rhythm cannot be read yet: TestServer has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 28 days 13 hours have passed since its current world was created.
Server
On what version does TestServer currently run?
Running on Windows, TestServer is on Rust network protocol 2633 and build 163207. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TestServer, and is it online?
Offline at the moment, TestServer was last seen 28 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 29 September 2026.
In which location does TestServer sit?
No region is published by TestServer. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 124.170.83.248:28015.
Tags
How should you read the tags listed for TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts32 (Group limit): A team holds 32 players at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TestServer?
TestServer appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of TestServer look like?
TestServer was last seen 28 days 13 hours ago and is offline right now.
In the ranking of Rust servers, where does TestServer place?
The player-hours ranking for the last seven days puts TestServer at #14,547, among the top 61% of all ranked servers.
Rules and settings
What settings and rules apply on TestServer?
Nothing about gather rate is given in the name of TestServer. Up to 32 players can join one group. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
How to join
How do you connect to TestServer?
Type client.connect 124.170.83.248:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.