Server profile
[SEA] RustLab : Beta
Online, with 1 of 350 players on; ranked #6,905 of every public Rust server, the top 31%. It makes a new world every few hours rather than wiping.
Online 124.120.156.147:28015 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:32 UTC2h ago | – | – | – | 1 |
| Thu 29 Oct, 09:53 UTC3h ago | – | – | – | 1 |
| Tue 27 Oct, 20:34 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 17:19 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 16:12 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 13:50 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 13:40 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 13:23 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 12:58 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 12:48 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:38 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 12:02 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 09:18 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:52 UTC2d ago | – | – | – | 1 |
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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- 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.107/300
- A Shockbyte Rust Server0/40
- Warriors1/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does [SEA] RustLab : Beta wipe?
None of the resets on [SEA] RustLab : Beta counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server details
How well does [SEA] RustLab : Beta perform?
The 48-hour average for server fps is 237, and 215 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 74,884. Memory use peaked at 1,554 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does [SEA] RustLab : Beta currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [SEA] RustLab : Beta. Joining needs your game on the same protocol, which Steam updates for you.
Has [SEA] RustLab : Beta stayed online, and is it up now?
Right now [SEA] RustLab : Beta is up and running. Going by the uptime figure it gives, its last restart was around 57 minutes ago. Of the 24 hours in the last 1 full day, 6 were up, 25% of the time. On 27 October 2026 is when Rust Insights first saw it.
In which location does [SEA] RustLab : Beta sit?
[SEA] RustLab : Beta publishes no region tag, but Asia is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 124.120.156.147:28015.
Server tags
How should you read the tags listed for [SEA] RustLab : Beta?
The tags gmrust (Game mode): Survival as standard Rust plays; mp350 (Max players): It holds 350 slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what [SEA] RustLab : Beta publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [SEA] RustLab : Beta turn up among the Rust Insights lists and filters?
These Rust Insights lists include [SEA] RustLab : Beta: Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How many players are on [SEA] RustLab : Beta right now, and how does that number move?
Of its 350 slots, [SEA] RustLab : Beta currently has 1 filled. Over the past week it peaked at 3 and averaged 1 players. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 1 players.
How does [SEA] RustLab : Beta compare with other Rust servers in the ranking?
On player hours for the last seven days, [SEA] RustLab : Beta sits at #6,905, inside the top 31% of ranked servers.
Settings and rules
What settings and rules apply on [SEA] RustLab : Beta?
Nothing about gather rate is given in the name of [SEA] RustLab : Beta. 16 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on [SEA] RustLab : Beta?
[SEA] RustLab : Beta runs a procedural map of size 3,500 with seed 1906473059, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join [SEA] RustLab : Beta?
To connect, start Rust and enter client.connect 124.120.156.147:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.