Server profile
RetroPVE Flooded Playtest
Offline, with 0 of 100 players on; ranked #11,114 of every public Rust server, the top 50%. It last wiped 11d ago.
Offline 123.50.149.73:28017 checked 10h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:00 UTC11d ago | 4 | – | running | 0 |
| Sat 17 Oct, 05:45 UTC12d ago | 4 | – | 0.3 days | 1 |
| Fri 16 Oct, 16:50 UTC12d ago | 4 | – | 0.5 days | 1 |
| Fri 16 Oct, 04:15 UTC13d ago | 3 | – | 0.5 days | 0 |
| Thu 15 Oct, 04:48 UTC14d ago | 3 | – | 1 days | 0 |
| Wed 14 Oct, 15:32 UTC14d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 02:55 UTC15d ago | 3 | – | 0.5 days | 0 |
| Tue 13 Oct, 15:43 UTC15d ago | 3 | – | 0.5 days | 2 |
| Tue 13 Oct, 03:21 UTC16d ago | 6 | – | 0.5 days | 0 |
| Mon 12 Oct, 03:30 UTC17d ago | 6 | – | 1 days | 2 |
| Sun 11 Oct, 07:42 UTC17d ago | 4 | – | 0.8 days | 0 |
| Sat 10 Oct, 02:20 UTC19d ago | 4 | – | 1.2 days | 1 |
| Mon 5 Oct, 08:21 UTC23d ago | 1 | – | 4.7 days | 1 |
| Sun 4 Oct, 21:33 UTC24d ago | 1 | – | 0.5 days | 0 |
| Sun 4 Oct, 07:41 UTC24d ago | 1 | – | 0.6 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RetroPVE Flooded Playtest, what happens on wipe day?
Recent wipes peaked at 4 players on average. 18 hours after the latest wipe, the crowd peaked.
On what schedule does RetroPVE Flooded Playtest wipe?
RetroPVE Flooded Playtest wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 11 days 18 hours ago.
Server details
What Rust version is live on RetroPVE Flooded Playtest?
The Rust build is network protocol 2635 and build 167781, running on Linux, for RetroPVE Flooded Playtest. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RetroPVE Flooded Playtest, and is it up at the moment?
The last sighting of RetroPVE Flooded Playtest was 10 hours ago, and it is offline at present. It spent 164 of the last 7 full days' 168 hours up, 98% of the time. Rust Insights first logged this server on 4 October 2026.
What location is listed for RetroPVE Flooded Playtest?
No region is published by RetroPVE Flooded Playtest. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 123.50.149.73:28017 is where it answers.
Lists and tags
How should you read the tags listed for RetroPVE Flooded Playtest?
These tags come from RetroPVE Flooded Playtest and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does RetroPVE Flooded Playtest appear?
These Rust Insights lists include RetroPVE Flooded Playtest: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on RetroPVE Flooded Playtest right now?
RetroPVE Flooded Playtest was last seen 10 hours ago and is offline right now. Over the past week it peaked at 2 and averaged 0 players.
How does RetroPVE Flooded Playtest compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RetroPVE Flooded Playtest at #11,114, among the top 50% of all ranked servers.
Map and rules
What settings and rules apply on RetroPVE Flooded Playtest?
The name of RetroPVE Flooded Playtest does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Connecting
What is the way to join RetroPVE Flooded Playtest?
To connect, start Rust and enter client.connect 123.50.149.73:28017 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.