Server profile
Sam's Zombie outbreak test server
Offline, with 1 of 20 players on; ranked #10,275 of every public Rust server, the top 46%. It last wiped 19d ago.
Offline 122.59.37.218:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Sam's Zombie outbreak test server wipe, and how often?
Its rhythm cannot be read yet: Sam's Zombie outbreak test server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 19 days 10 hours have passed since its current world was created.
Server
What Rust version is live on Sam's Zombie outbreak test server?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Sam's Zombie outbreak test server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Sam's Zombie outbreak test server, and is it online?
The last sighting of Sam's Zombie outbreak test server was 5 days 23 hours ago, and it is offline at present. The last 7 full days gave 11 of 168 hours up, or 7% of the time. On 9 October 2026 is when Rust Insights first saw it.
What location is listed for Sam's Zombie outbreak test server?
No region is published by Sam's Zombie outbreak test server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 122.59.37.218:28015.
Tags
What is meant by each tag on Sam's Zombie outbreak test server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Sam's Zombie outbreak test server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Sam's Zombie outbreak test server?
Sam's Zombie outbreak test server appears among the following Rust Insights lists: Modded Rust servers, explained and Zombie servers, listed and explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Sam's Zombie outbreak test server right now?
The last time Sam's Zombie outbreak test server was seen online was 5 days 23 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.
How does Sam's Zombie outbreak test server compare with other Rust servers in the ranking?
On player hours for the last seven days, Sam's Zombie outbreak test server sits at #10,275, inside the top 46% of ranked servers.
Map and rules
How is Sam's Zombie outbreak test server configured, and what rules apply?
The name of Sam's Zombie outbreak test server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Sam's Zombie outbreak test server?
Size 6,000 and seed 840 define the procedural map on Sam's Zombie outbreak test server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Sam's Zombie outbreak test server?
Open the console with F1 in Rust and enter client.connect 122.59.37.218:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.