Server profile
IRCP - Test Server
Online, with 0 of 10 players on; ranked #15,353 of every public Rust server, the top 69%. It last wiped 4d ago.
Online 122.199.5.68:28050 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On IRCP - Test Server, what happens on wipe day?
Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does IRCP - Test Server wipe?
Its rhythm cannot be read yet: IRCP - Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 4 days 15 hours ago.
Server details
What does performance look like on IRCP - Test Server?
Server fps averaged 56 over 48 hours; the lowest reading was 47. Buildings, deployables and the rest took the entity count as high as 17,405. The highest memory figure was 1,610 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is IRCP - Test Server on?
Running on Windows, IRCP - Test Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for IRCP - Test Server, and is it online?
IRCP - Test Server is currently reachable and online. About 4 days 13 hours ago is when it last restarted, judged from the uptime it reports. It spent 108 of the last 7 full days' 168 hours up, 64% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does IRCP - Test Server run from?
No region is published by IRCP - Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 122.199.5.68:28050.
Server tags
What is meant by each tag on IRCP - Test Server?
These tags come from IRCP - Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does IRCP - Test Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry IRCP - Test Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of IRCP - Test Server look like?
IRCP - Test Server shows 0 players at the moment, against 10 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does IRCP - Test Server place?
Player hours over seven days put IRCP - Test Server at #15,353, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on IRCP - Test Server?
Nothing about gather rate is given in the name of IRCP - Test Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on IRCP - Test Server?
Size 2,000 and seed 1586544950 define the procedural map on IRCP - Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join IRCP - Test Server?
To connect, start Rust and enter client.connect 122.199.5.68:28050 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.