Server profile
FWQ2 Development 6000
Offline, with 1 of 1 players on; ranked #13,645 of every public Rust server, the top 62%. It last wiped 23d ago.
Offline 120.82.32.67:28025 checked 20d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does FWQ2 Development 6000 wipe, and on which day?
Its rhythm cannot be read yet: FWQ2 Development 6000 has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 23 days 4 hours ago.
About the server
On what version does FWQ2 Development 6000 currently run?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is FWQ2 Development 6000, and is it up at the moment?
The last sighting of FWQ2 Development 6000 was 20 days 2 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 5 October 2026.
In which location does FWQ2 Development 6000 sit?
There is no region published for FWQ2 Development 6000. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 120.82.32.67:28025.
Server tags
What is meant by each tag on FWQ2 Development 6000?
When the game's server browser reads FWQ2 Development 6000, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does FWQ2 Development 6000 turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry FWQ2 Development 6000 are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on FWQ2 Development 6000 right now?
FWQ2 Development 6000 is offline at the moment; the last sighting was 20 days 2 hours ago.
In the ranking of Rust servers, where does FWQ2 Development 6000 place?
On player hours for the last seven days, FWQ2 Development 6000 sits at #13,645, inside the top 62% of ranked servers.
Rules and settings
How is FWQ2 Development 6000 configured, and what rules apply?
No gather rate appears in the name of FWQ2 Development 6000. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on FWQ2 Development 6000?
The map on FWQ2 Development 6000 is procedural and the game generates it.
Connecting
How do you connect to FWQ2 Development 6000?
To connect, start Rust and enter client.connect 120.82.32.67:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.