Server profile
FWQ2 Development 6000
Offline, with 1 of 1 players on; ranked #13,631 of every public Rust server, the top 62%. It last wiped 24d ago.
Offline 120.82.32.213:28025 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does FWQ2 Development 6000 wipe, and on which day?
The record of FWQ2 Development 6000's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 24 days 2 hours have passed since its current world was created.
Server
What Rust version is live on FWQ2 Development 6000?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for FWQ2 Development 6000, and is it online?
Offline at the moment, FWQ2 Development 6000 was last seen 19 days ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 10 October 2026 is when Rust Insights first saw it.
What location is listed for FWQ2 Development 6000?
A region is not published by FWQ2 Development 6000. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 120.82.32.213:28025 is where it answers.
Lists and tags
Which meanings sit behind the tags on FWQ2 Development 6000?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what FWQ2 Development 6000 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does FWQ2 Development 6000 appear?
The Rust Insights lists that carry FWQ2 Development 6000 are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on FWQ2 Development 6000 right now, and how does that number move?
FWQ2 Development 6000 is offline at the moment; the last sighting was 19 days ago.
Where does FWQ2 Development 6000 sit in the rankings?
The player-hours ranking for the last seven days puts FWQ2 Development 6000 at #13,631, among the top 62% of all ranked servers.
Map and rules
What are the settings and rules for FWQ2 Development 6000?
No gather rate appears in the name of FWQ2 Development 6000. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on FWQ2 Development 6000?
The map on FWQ2 Development 6000 is procedural and the game generates it.
Connecting
How do you connect to FWQ2 Development 6000?
To connect, start Rust and enter client.connect 120.82.32.213:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.