Server profile
FWQ2 Development 6000
Offline, with 1 of 1 players on; ranked #13,570 of every public Rust server, the top 61%. It last wiped 23d ago.
Offline 120.82.32.17:28025 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does FWQ2 Development 6000 wipe, and on which day?
The record of FWQ2 Development 6000's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 11 hours ago.
About the server
Which Rust version is FWQ2 Development 6000 on?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for FWQ2 Development 6000, and is it online?
FWQ2 Development 6000 is offline at the moment; the last time it was seen was 17 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 11 October 2026.
Where does FWQ2 Development 6000 run from?
A region is not published by FWQ2 Development 6000. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 120.82.32.17:28025.
Server tags
What is meant by each tag on FWQ2 Development 6000?
These tags come from FWQ2 Development 6000 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature FWQ2 Development 6000?
These Rust Insights lists include FWQ2 Development 6000: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of FWQ2 Development 6000 look like?
FWQ2 Development 6000 is offline at the moment; the last sighting was 17 days 10 hours ago.
Where does FWQ2 Development 6000 sit in the rankings?
The player-hours ranking for the last seven days puts FWQ2 Development 6000 at #13,570, among the top 61% of all ranked servers.
Map and rules
How is FWQ2 Development 6000 configured, and what rules apply?
No gather rate appears in the name of FWQ2 Development 6000. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on FWQ2 Development 6000?
The map on FWQ2 Development 6000 is procedural and the game generates it.
How to join
How do you connect to FWQ2 Development 6000?
Type client.connect 120.82.32.17:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.