Server profile
FWQ2 Development 6000
Offline, with 1 of 1 players on; ranked #13,606 of every public Rust server, the top 61%. It last wiped 23d ago.
Offline 120.82.32.144:28025 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does FWQ2 Development 6000 wipe, and on which day?
Its rhythm cannot be read yet: FWQ2 Development 6000 has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 23 days 22 hours have passed since its current world was created.
About the server
On what version does FWQ2 Development 6000 currently run?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for FWQ2 Development 6000, and is it online?
FWQ2 Development 6000 is offline at the moment; the last time it was seen was 19 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 9 October 2026.
What location is listed for FWQ2 Development 6000?
There is no region published for FWQ2 Development 6000. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 120.82.32.144:28025 is where it answers.
Tags
Which meanings sit behind the tags on FWQ2 Development 6000?
When the game's server browser reads FWQ2 Development 6000, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does FWQ2 Development 6000 turn up among the Rust Insights lists and filters?
FWQ2 Development 6000 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on FWQ2 Development 6000 right now?
The last time FWQ2 Development 6000 was seen online was 19 days 19 hours ago, and it is offline now.
In the ranking of Rust servers, where does FWQ2 Development 6000 place?
Player hours over seven days put FWQ2 Development 6000 at #13,606, within the top 61% of the ranked field.
Map and rules
What are the settings and rules for FWQ2 Development 6000?
Nothing about gather rate is given in the name of FWQ2 Development 6000. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on FWQ2 Development 6000?
The game generates the map on FWQ2 Development 6000, which is procedural.
How to join
How can you get onto FWQ2 Development 6000?
Type client.connect 120.82.32.144:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.