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Rust Insights

Server profile

MY TEST SERVER | Default

Online, with 0 of 3 players on; ranked #6,200 of every public Rust server, the top 28%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 3 players now 0% full
07-day averagepeak 1
#6,200ranktop 28%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020004:0013:0022:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.8 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:05 UTC5d ago 1 – running 0
Thu 1 Oct, 17:56 UTC FW26d ago 1 halved by day 1 20.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 160 on average39/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average49/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average19/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does MY TEST SERVER | Default look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 15 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does MY TEST SERVER | Default wipe, and on which day?

Too few wipes are on record for MY TEST SERVER | Default to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 13 hours ago.

Server details

How well does MY TEST SERVER | Default perform?

The 48-hour average for server fps is 108, and 56 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 62,919. It drew as much as 2,907 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does MY TEST SERVER | Default currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for MY TEST SERVER | Default. You can only join if your game is on the same protocol; Steam handles that update.

Has MY TEST SERVER | Default stayed online, and is it up now?

MY TEST SERVER | Default is currently reachable and online. The uptime it reports puts the last restart at about 33 hours ago. The last 7 full days gave 115 of 168 hours up, or 68% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for MY TEST SERVER | Default?

No region is published by MY TEST SERVER | Default. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 120.220.76.192:13231.

Server tags

How should you read the tags listed for MY TEST SERVER | Default?

The tags gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): It holds 3 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what MY TEST SERVER | Default publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature MY TEST SERVER | Default?

The Rust Insights lists that carry MY TEST SERVER | Default are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on MY TEST SERVER | Default right now?

At the time of this refresh, MY TEST SERVER | Default holds 0 players on 3 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 06:00 UTC, at 1 players on average.

How does MY TEST SERVER | Default compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts MY TEST SERVER | Default at #6,200, among the top 28% of all ranked servers.

Map and rules

What settings and rules apply on MY TEST SERVER | Default?

No gather rate appears in the name of MY TEST SERVER | Default. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on MY TEST SERVER | Default?

The game generates the map on MY TEST SERVER | Default: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

What is the way to join MY TEST SERVER | Default?

Type client.connect 120.220.76.192:13231 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp3
Max players It holds 3 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.