Server profile
ticktest
Offline, with 100 of 300 players on; ranked #4,592 of every public Rust server, the top 21%. It last wiped 18d ago.
Offline 119.252.216.50:29015 checked 18d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:17 UTC18d ago | 100 | – | running | 30 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at ticktest?
At their busiest, its recent wipes drew 100 players on average. 0 hours after the latest wipe, the crowd peaked.
How often does ticktest wipe, and on which day?
The record of ticktest's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 18 days 18 hours have passed since its current world was created.
About the server
On what version does ticktest currently run?
Rust network protocol 2634 and build 167058 on Linux is what ticktest runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for ticktest, and is it online?
ticktest is offline at the moment; the last time it was seen was 18 days 17 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 11 October 2026.
Where does ticktest run from?
No region is published by ticktest. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 119.252.216.50:29015.
Lists and tags
What is meant by each tag on ticktest?
These tags come from ticktest and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): It holds 300 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): Build 167058 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does ticktest turn up among the Rust Insights lists and filters?
These Rust Insights lists include ticktest: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.
Player counts
What does the population of ticktest look like?
The last time ticktest was seen online was 18 days 17 hours ago, and it is offline now.
In the ranking of Rust servers, where does ticktest place?
The player-hours ranking for the last seven days puts ticktest at #4,592, among the top 21% of all ranked servers.
Settings and rules
What settings and rules apply on ticktest?
Nothing about gather rate is given in the name of ticktest. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched off.
Join
How can you get onto ticktest?
Open the console with F1 in Rust and enter client.connect 119.252.216.50:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.