Server profile
kinakomochi-dev
Offline, with 0 of 10 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 2d ago.
Offline 119.228.187.119:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does kinakomochi-dev wipe, and how often?
The record of kinakomochi-dev's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 2 days 4 hours have passed since its current world was created.
Server
Which Rust version is kinakomochi-dev on?
Rust network protocol 2635 and build 168909 on Linux is what kinakomochi-dev runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is kinakomochi-dev, and is it up at the moment?
Offline at the moment, kinakomochi-dev was last seen 41 hours ago. It was up for 0 of 24 hours over the last 1 full day, which is 0% of the time. The first record Rust Insights has of it is 27 October 2026.
Where does kinakomochi-dev run from?
There is no region published for kinakomochi-dev. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 119.228.187.119:28015.
Server tags
Which meanings sit behind the tags on kinakomochi-dev?
When the game's server browser reads kinakomochi-dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does kinakomochi-dev appear?
These Rust Insights lists include kinakomochi-dev: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on kinakomochi-dev right now, and how does that number move?
kinakomochi-dev is offline at the moment; the last sighting was 41 hours ago. Its average over seven days comes to 0 players.
Where does kinakomochi-dev sit in the rankings?
Player hours over seven days put kinakomochi-dev at #15,318, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on kinakomochi-dev?
Nothing about gather rate is given in the name of kinakomochi-dev. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on kinakomochi-dev?
A procedural map, generated by the game, is what kinakomochi-dev runs.
Join
How can you get onto kinakomochi-dev?
To connect, start Rust and enter client.connect 119.228.187.119:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.