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Rust Insights

Server profile

[AU]Valhalla - Victoria

Online, with 0 of 50 players on; ranked #5,496 of every public Rust server, the top 25%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 4
#5,496ranktop 25%
27d agolast wipeno schedule published
7d 11hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510008:0017:0002:0010:0020:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

4 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:04 UTC FW27d ago 4 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average0/75
  2. Rustafied.com - AU MainOC · groups of 16+ · weekly · 144 on average633/650
  3. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average82/100
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 58 on average111/150
  5. Rustafied.com - AU LongOC · groups of 16+ · monthly · 30 on average23/100
  6. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average13/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [AU]Valhalla - Victoria look like once wipe day arrives?

Recent wipes peaked at 4 players on average. 5 hours after the latest wipe, the crowd peaked.

When does [AU]Valhalla - Victoria wipe, and how often?

The only wipe on [AU]Valhalla - Victoria is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 8 hours ago.

About the server

What does performance look like on [AU]Valhalla - Victoria?

Server fps averaged 84 over 48 hours; the lowest reading was 64. The world held a peak of 147,051 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,604 MB. A climbing entity count and low fps are what players experience as lag.

On what version does [AU]Valhalla - Victoria currently run?

Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [AU]Valhalla - Victoria, and is it online?

[AU]Valhalla - Victoria is currently reachable and online. About 3 days 11 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for [AU]Valhalla - Victoria?

[AU]Valhalla - Victoria publishes no region tag, but Oceania is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 119.17.141.60:28015.

Tags

Which meanings sit behind the tags on [AU]Valhalla - Victoria?

When the game's server browser reads [AU]Valhalla - Victoria, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature [AU]Valhalla - Victoria?

These Rust Insights lists include [AU]Valhalla - Victoria: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of [AU]Valhalla - Victoria look like?

[AU]Valhalla - Victoria shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 4. Its strongest hour in the past 48 was 14:00 UTC, with an average of 2 players.

In the ranking of Rust servers, where does [AU]Valhalla - Victoria place?

The player-hours ranking for the last seven days puts [AU]Valhalla - Victoria at #5,496, among the top 25% of all ranked servers.

Settings and rules

How is [AU]Valhalla - Victoria configured, and what rules apply?

Nothing about gather rate is given in the name of [AU]Valhalla - Victoria. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.

What is the map on [AU]Valhalla - Victoria?

The game generates the map on [AU]Valhalla - Victoria: procedural, size 5,000, seed 773016. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to [AU]Valhalla - Victoria?

Type client.connect 119.17.141.60:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.