Server profile
[AU]Valhalla - Victoria
Online, with 0 of 50 players on; ranked #5,496 of every public Rust server, the top 25%. It last wiped 27d ago.
Online 119.17.141.60:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW27d ago | 4 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [AU]Valhalla - Victoria look like once wipe day arrives?
Recent wipes peaked at 4 players on average. 5 hours after the latest wipe, the crowd peaked.
When does [AU]Valhalla - Victoria wipe, and how often?
The only wipe on [AU]Valhalla - Victoria is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 8 hours ago.
About the server
What does performance look like on [AU]Valhalla - Victoria?
Server fps averaged 84 over 48 hours; the lowest reading was 64. The world held a peak of 147,051 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,604 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [AU]Valhalla - Victoria currently run?
Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [AU]Valhalla - Victoria, and is it online?
[AU]Valhalla - Victoria is currently reachable and online. About 3 days 11 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [AU]Valhalla - Victoria?
[AU]Valhalla - Victoria publishes no region tag, but Oceania is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 119.17.141.60:28015.
Tags
Which meanings sit behind the tags on [AU]Valhalla - Victoria?
When the game's server browser reads [AU]Valhalla - Victoria, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [AU]Valhalla - Victoria?
These Rust Insights lists include [AU]Valhalla - Victoria: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of [AU]Valhalla - Victoria look like?
[AU]Valhalla - Victoria shows 0 players at the moment, against 50 slots. A weekly average of 0 players goes with a peak of 4. Its strongest hour in the past 48 was 14:00 UTC, with an average of 2 players.
In the ranking of Rust servers, where does [AU]Valhalla - Victoria place?
The player-hours ranking for the last seven days puts [AU]Valhalla - Victoria at #5,496, among the top 25% of all ranked servers.
Settings and rules
How is [AU]Valhalla - Victoria configured, and what rules apply?
Nothing about gather rate is given in the name of [AU]Valhalla - Victoria. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.
What is the map on [AU]Valhalla - Victoria?
The game generates the map on [AU]Valhalla - Victoria: procedural, size 5,000, seed 773016. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to [AU]Valhalla - Victoria?
Type client.connect 119.17.141.60:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.