Server profile
Rust Custom Server - Dev / Test
Offline, with 0 of 10 players on; ranked #16,689 of every public Rust server, the top 71%. It last wiped 47d ago.
Offline 119.105.5.171:28115 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Rust Custom Server - Dev / Test wipe?
The record of Rust Custom Server - Dev / Test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 47 days 23 hours ago.
Server details
What Rust version is live on Rust Custom Server - Dev / Test?
Rust network protocol 2633 and build 165217 on Windows is what Rust Custom Server - Dev / Test runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust Custom Server - Dev / Test stayed online, and is it up now?
Rust Custom Server - Dev / Test is offline at the moment; the last time it was seen was 33 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Rust Custom Server - Dev / Test run from?
There is no region published for Rust Custom Server - Dev / Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 119.105.5.171:28115 is where it answers.
Lists and tags
What is meant by each tag on Rust Custom Server - Dev / Test?
When the game's server browser reads Rust Custom Server - Dev / Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Custom Server - Dev / Test turn up among the Rust Insights lists and filters?
These Rust Insights lists include Rust Custom Server - Dev / Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on Rust Custom Server - Dev / Test right now, and how does that number move?
Rust Custom Server - Dev / Test is offline at the moment; the last sighting was 33 days 1 hours ago.
Where does Rust Custom Server - Dev / Test sit in the rankings?
Player hours over seven days put Rust Custom Server - Dev / Test at #16,689, within the top 71% of the ranked field.
Settings and rules
What settings and rules apply on Rust Custom Server - Dev / Test?
No gather rate appears in the name of Rust Custom Server - Dev / Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Rust Custom Server - Dev / Test?
The map on Rust Custom Server - Dev / Test is procedural and the game generates it.
Connecting
What is the way to join Rust Custom Server - Dev / Test?
Type client.connect 119.105.5.171:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.