Server profile
localserver
Offline, with 2 of 2 players on; ranked #4,522 of every public Rust server, the top 20%. It last wiped 36d ago.
Offline 118.8.204.4:28015 checked 12h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does localserver wipe?
Too few wipes are on record for localserver to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 36 days 23 hours ago.
About the server
On what version does localserver currently run?
Rust network protocol 2635 and build 168909 on Windows is what localserver runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for localserver, and is it online?
Offline at the moment, localserver was last seen 12 hours ago. It spent 35 of the last 7 full days' 168 hours up, 21% of the time. The first record Rust Insights has of it is 21 September 2026.
What location is listed for localserver?
There is no region published for localserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 118.8.204.4:28015 is where it answers.
Server tags
Which meanings sit behind the tags on localserver?
When the game's server browser reads localserver, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does localserver turn up among the Rust Insights lists and filters?
localserver appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on localserver right now, and how does that number move?
localserver is offline at the moment; the last sighting was 12 hours ago. The seven-day average is 2 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 13:00 UTC, at 2 players on average.
In the ranking of Rust servers, where does localserver place?
The player-hours ranking for the last seven days puts localserver at #4,522, among the top 20% of all ranked servers.
Settings and rules
What are the settings and rules for localserver?
The name of localserver does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on localserver?
The map on localserver is procedural and the game generates it.
Connecting
What is the way to join localserver?
Type client.connect 118.8.204.4:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.