Server profile
[JP][PVE]UC-RUST-Server
Online, with 0 of 50 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 55d ago.
Online 118.27.225.39:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does [JP][PVE]UC-RUST-Server wipe, and on which day?
Its rhythm cannot be read yet: [JP][PVE]UC-RUST-Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 55 days 10 hours have passed since its current world was created.
Server details
Does [JP][PVE]UC-RUST-Server hold a steady frame rate?
Server fps averaged 58 over 48 hours; the lowest reading was 44. Buildings, deployables and the rest took the entity count as high as 106,934. Memory use peaked at 3,196 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does [JP][PVE]UC-RUST-Server currently run?
The Rust build is network protocol 2633 and build 162929, running on Linux, for [JP][PVE]UC-RUST-Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [JP][PVE]UC-RUST-Server, and is it online?
[JP][PVE]UC-RUST-Server is currently reachable and online. Going by the uptime figure it gives, its last restart was around 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does [JP][PVE]UC-RUST-Server run from?
No region tag comes from [JP][PVE]UC-RUST-Server, though the name suggests Asia. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 118.27.225.39:28015.
Lists and tags
Which meanings sit behind the tags on [JP][PVE]UC-RUST-Server?
When the game's server browser reads [JP][PVE]UC-RUST-Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [JP][PVE]UC-RUST-Server?
The Rust Insights lists that carry [JP][PVE]UC-RUST-Server are Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on [JP][PVE]UC-RUST-Server right now, and how does that number move?
At the time of this refresh, [JP][PVE]UC-RUST-Server holds 0 players on 50 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does [JP][PVE]UC-RUST-Server place?
Player hours over seven days put [JP][PVE]UC-RUST-Server at #15,338, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on [JP][PVE]UC-RUST-Server?
No gather rate appears in the name of [JP][PVE]UC-RUST-Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on [JP][PVE]UC-RUST-Server?
Size 4,000 and seed 1337 define the procedural map on [JP][PVE]UC-RUST-Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How do you connect to [JP][PVE]UC-RUST-Server?
To connect, start Rust and enter client.connect 118.27.225.39:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.