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Live edition40,450 playing on 11,620 servers

Rust Insights

Server profile

[PVE]RUST SERVER

Online, with 0 of 500 players on; ranked #6,230 of every public Rust server, the top 28%. It last wiped 4d ago.

Filed under moddedoxide
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak 4
#6,230ranktop 28%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040008:0017:0002:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.2 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:16 UTC4d ago 4 – running 0
Sat 17 Oct, 08:14 UTC10d ago 1 halved by day 2 6.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average117/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average117/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average47/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average24/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [PVE]RUST SERVER?

The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

On what schedule does [PVE]RUST SERVER wipe?

Its rhythm cannot be read yet: [PVE]RUST SERVER has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 4 days 18 hours ago.

Server

Does [PVE]RUST SERVER hold a steady frame rate?

Server fps averaged 194 over 48 hours; the lowest reading was 150. At its highest the entity count reached 114,490: buildings, deployables and everything else. Memory use peaked at 4,839 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on [PVE]RUST SERVER?

Running on Windows, [PVE]RUST SERVER is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has [PVE]RUST SERVER stayed online, and is it up now?

[PVE]RUST SERVER is currently reachable and online. About 4 days 16 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 15 October 2026.

Where does [PVE]RUST SERVER run from?

There is no region published for [PVE]RUST SERVER. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 116.94.245.40:28015.

Lists and tags

What is meant by each tag on [PVE]RUST SERVER?

When the game's server browser reads [PVE]RUST SERVER, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature [PVE]RUST SERVER?

[PVE]RUST SERVER appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on [PVE]RUST SERVER right now?

At the time of this refresh, [PVE]RUST SERVER holds 0 players on 500 slots. The seven-day average is 0 players, and the highest point in that week was 4. Look at the last 48 hours and the peak hour is 07:00 UTC, at 1 players on average.

How does [PVE]RUST SERVER compare with other Rust servers in the ranking?

Player hours over seven days put [PVE]RUST SERVER at #6,230, within the top 28% of the ranked field.

Rules and settings

What are the settings and rules for [PVE]RUST SERVER?

The name of [PVE]RUST SERVER does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on [PVE]RUST SERVER?

The game generates the map on [PVE]RUST SERVER: procedural, size 4,500, seed 137552831. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to [PVE]RUST SERVER?

Open the console with F1 in Rust and enter client.connect 116.94.245.40:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.