Server profile
ChainLinkHosting Rust validation
Offline, with 1 of 4 players on; ranked #12,746 of every public Rust server, the top 57%. It last wiped 12d ago.
Offline 116.91.213.117:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does ChainLinkHosting Rust validation wipe?
Too few wipes are on record for ChainLinkHosting Rust validation to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 12 days 9 hours ago.
About the server
On what version does ChainLinkHosting Rust validation currently run?
Rust network protocol 2635 and build 168909 on Linux is what ChainLinkHosting Rust validation runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is ChainLinkHosting Rust validation, and is it up at the moment?
Offline at the moment, ChainLinkHosting Rust validation was last seen 2 days 7 hours ago. It was up for 0 of 24 hours over the last 1 full day, which is 0% of the time. The first record Rust Insights has of it is 26 October 2026.
What location is listed for ChainLinkHosting Rust validation?
There is no region published for ChainLinkHosting Rust validation. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 116.91.213.117:28015 is where it answers.
Tags
How should you read the tags listed for ChainLinkHosting Rust validation?
When the game's server browser reads ChainLinkHosting Rust validation, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does ChainLinkHosting Rust validation appear?
ChainLinkHosting Rust validation appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of ChainLinkHosting Rust validation look like?
ChainLinkHosting Rust validation was last seen 2 days 7 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 1.
How does ChainLinkHosting Rust validation compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts ChainLinkHosting Rust validation at #12,746, among the top 57% of all ranked servers.
Rules and settings
What are the settings and rules for ChainLinkHosting Rust validation?
The name of ChainLinkHosting Rust validation does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on ChainLinkHosting Rust validation?
The game generates the map on ChainLinkHosting Rust validation, which is procedural.
Join
What is the way to join ChainLinkHosting Rust validation?
To connect, start Rust and enter client.connect 116.91.213.117:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.