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Live edition35,785 playing on 11,617 servers

Rust Insights

Server profile

Staging Dev Server

Offline, with 0 of 50 players on; ranked #15,153 of every public Rust server, the top 70%. It last wiped 11d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,153ranktop 70%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct19 Oct21 Oct23 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days usual gap between real wipes
38% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 16 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:11 UTC11d ago 0 – running 0
Fri 16 Oct, 16:41 UTC11d ago 0 – 0.3 days 0
Fri 16 Oct, 10:41 UTC11d ago 0 – 0.3 days 0
Fri 16 Oct, 00:41 UTC12d ago 0 – 0.4 days 0
Thu 15 Oct, 18:11 UTC12d ago 0 – 0.3 days 0
Thu 15 Oct, 12:11 UTC12d ago 0 – 0.3 days 0
Thu 15 Oct, 02:41 UTC13d ago 0 – 0.4 days 0
Wed 14 Oct, 18:11 UTC13d ago 0 – 0.4 days 0
Wed 14 Oct, 00:10 UTC14d ago 0 – 0.8 days 0
Tue 13 Oct, 08:11 UTC14d ago 0 – 0.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 159 on average43/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average50/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average21/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average6/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average6/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Staging Dev Server look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does Staging Dev Server wipe, and on which day?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 11 days 4 hours ago.

About the server

Which Rust version is Staging Dev Server on?

The Rust build is network protocol 2635 and build 168330, running on Linux, for Staging Dev Server. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Staging Dev Server, and is it up at the moment?

Staging Dev Server is offline at the moment; the last time it was seen was 11 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 13 October 2026.

In which location does Staging Dev Server sit?

No region is published by Staging Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 116.203.97.221:28015 is where it answers.

Lists and tags

What is meant by each tag on Staging Dev Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168330 (Build): The game build is 168330; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Staging Dev Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Staging Dev Server?

The Rust Insights lists that carry Staging Dev Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

What does the population of Staging Dev Server look like?

The last time Staging Dev Server was seen online was 11 days 4 hours ago, and it is offline now.

How does Staging Dev Server compare with other Rust servers in the ranking?

Player hours over seven days put Staging Dev Server at #15,153, within the top 70% of the ranked field.

Rules and settings

How is Staging Dev Server configured, and what rules apply?

No gather rate appears in the name of Staging Dev Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Staging Dev Server?

A procedural map, generated by the game, is what Staging Dev Server runs.

How to join

How do you connect to Staging Dev Server?

To connect, start Rust and enter client.connect 116.203.97.221:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168330,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168330
Build The game build is 168330.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.