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Rust Insights

Server profile

EXTRACT RUST | 5X NOLIMIT

Offline, with 4 of 40 players on; ranked #5,565 of every public Rust server, the top 25%. It last wiped 1d ago.

Filed under 5x moddedoxide
Launch Rust and join
4/ 40 players now 10% full
17-day averagepeak 6
#5,565ranktop 25%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0246805:0006:0008:0009:0012:0013:00Wiped Mon 26 Oct, 09:40 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020005:0006:0008:0009:0012:0013:00Wiped Mon 26 Oct, 09:40 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days usual gap between real wipes
0% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 6, 43 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 09:40 UTC1d ago – – running 0
Sat 24 Oct, 18:20 UTC3d ago 6 – 1.6 days 0
Wed 21 Oct, 14:41 UTC6d ago 2 held half 3.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10xNA · groups of 8+ · 5x · monthly · 119 on average56/150
  2. MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10EU · groups of 1000+ · 5x · 113 on average43/250
  3. Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|EU · groups of 8+ · 5x · weekly · 85 on average13/300
  4. [EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | KitEU · groups of 100+ · 5x · 85 on average8/300
  5. WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEEU · groups of 40+ · 5x · weekly · 77 on average33/200
  6. AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10xNA · groups of 8+ · 5x · monthly · 71 on average105/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

On EXTRACT RUST | 5X NOLIMIT, what happens on wipe day?

The average busiest point of its recent wipes was 4 players. 43 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

When does EXTRACT RUST | 5X NOLIMIT wipe, and how often?

No next wipe can be predicted for EXTRACT RUST | 5X NOLIMIT, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 40 hours ago.

About the server

Does EXTRACT RUST | 5X NOLIMIT hold a steady frame rate?

The 48-hour average for server fps is 118, and 99 was the lowest seen. At its highest the entity count reached 80,013: buildings, deployables and everything else. Memory use peaked at 2,378 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is EXTRACT RUST | 5X NOLIMIT on?

Rust network protocol 2635 and build 168909 on Linux is what EXTRACT RUST | 5X NOLIMIT runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is EXTRACT RUST | 5X NOLIMIT, and is it up at the moment?

EXTRACT RUST | 5X NOLIMIT is offline at the moment; the last time it was seen was 39 hours ago. About 21 minutes ago is when it last restarted, judged from the uptime it reports. It spent 64 of the last 7 full days' 168 hours up, 38% of the time. On 20 October 2026 is when Rust Insights first saw it.

Where does EXTRACT RUST | 5X NOLIMIT run from?

There is no region published for EXTRACT RUST | 5X NOLIMIT. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 116.202.51.23:7102.

Server tags

How should you read the tags listed for EXTRACT RUST | 5X NOLIMIT?

These tags come from EXTRACT RUST | 5X NOLIMIT and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does EXTRACT RUST | 5X NOLIMIT turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry EXTRACT RUST | 5X NOLIMIT are 5x Rust servers, explained and Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 5x.

Player counts

How many players are on EXTRACT RUST | 5X NOLIMIT right now, and how does that number move?

EXTRACT RUST | 5X NOLIMIT is offline at the moment; the last sighting was 39 hours ago. The seven-day average is 1 players, and the highest point in that week was 6. Look at the last 48 hours and the peak hour is 13:00 UTC, at 4 players on average.

In the ranking of Rust servers, where does EXTRACT RUST | 5X NOLIMIT place?

The player-hours ranking for the last seven days puts EXTRACT RUST | 5X NOLIMIT at #5,565, among the top 25% of all ranked servers.

Settings and rules

What are the settings and rules for EXTRACT RUST | 5X NOLIMIT?

Going by its name, EXTRACT RUST | 5X NOLIMIT gathers at 5x. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on EXTRACT RUST | 5X NOLIMIT?

The game generates the map on EXTRACT RUST | 5X NOLIMIT: procedural, size 3,700, seed 585335201. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join EXTRACT RUST | 5X NOLIMIT?

Type client.connect 116.202.51.23:7102 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.