Server profile
Hackstadt | Powered by AMP
Online, with 0 of 4 players on; ranked #4,063 of every public Rust server, the top 18%. It last wiped 3d ago.
Online 116.202.51.117:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 14:41 UTC3d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Hackstadt | Powered by AMP?
At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 2 hours after it started.
On what schedule does Hackstadt | Powered by AMP wipe?
Its rhythm cannot be read yet: Hackstadt | Powered by AMP has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 3 days 15 hours ago.
Server
What does performance look like on Hackstadt | Powered by AMP?
Server fps averaged 73 over 48 hours; the lowest reading was 37. At its highest the entity count reached 206,634: buildings, deployables and everything else. It drew as much as 3,616 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Hackstadt | Powered by AMP on?
Rust network protocol 2635 and build 168909 on Linux is what Hackstadt | Powered by AMP runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Hackstadt | Powered by AMP stayed online, and is it up now?
Right now Hackstadt | Powered by AMP is up and running. The uptime it reports puts the last restart at about 4 minutes ago. The last 4 full days gave 61 of 96 hours up, or 64% of the time. The first record Rust Insights has of it is 23 October 2026.
What location is listed for Hackstadt | Powered by AMP?
There is no region published for Hackstadt | Powered by AMP. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 116.202.51.117:28015.
Server tags
Which meanings sit behind the tags on Hackstadt | Powered by AMP?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Hackstadt | Powered by AMP publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Hackstadt | Powered by AMP?
The Rust Insights lists that carry Hackstadt | Powered by AMP are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Hackstadt | Powered by AMP right now?
Hackstadt | Powered by AMP shows 0 players at the moment, against 4 slots. Over the past week it peaked at 3 and averaged 1 players. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 3 players.
In the ranking of Rust servers, where does Hackstadt | Powered by AMP place?
The player-hours ranking for the last seven days puts Hackstadt | Powered by AMP at #4,063, among the top 18% of all ranked servers.
Rules and settings
How is Hackstadt | Powered by AMP configured, and what rules apply?
The name of Hackstadt | Powered by AMP does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
What is the map on Hackstadt | Powered by AMP?
The game generates the map on Hackstadt | Powered by AMP: procedural, size 6,000, seed 1021721376. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto Hackstadt | Powered by AMP?
Open the console with F1 in Rust and enter client.connect 116.202.51.117:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.