Server profile
Island Chronicles: Devserver
Offline, with 1 of 20 players on; ranked #13,751 of every public Rust server, the top 62%. It last wiped 24d ago.
Offline 116.202.235.53:50002 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Island Chronicles: Devserver wipe?
Its rhythm cannot be read yet: Island Chronicles: Devserver has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 24 days 10 hours ago.
Server details
On what version does Island Chronicles: Devserver currently run?
Running on Windows, Island Chronicles: Devserver is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Island Chronicles: Devserver, and is it up at the moment?
Offline at the moment, Island Chronicles: Devserver was last seen 21 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 4 October 2026.
In which location does Island Chronicles: Devserver sit?
There is no region published for Island Chronicles: Devserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 116.202.235.53:50002.
Server tags
What is meant by each tag on Island Chronicles: Devserver?
These tags come from Island Chronicles: Devserver and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts10 (Group limit): No team may exceed 10 players; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Island Chronicles: Devserver appear?
Island Chronicles: Devserver appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of Island Chronicles: Devserver look like?
Island Chronicles: Devserver was last seen 21 days 12 hours ago and is offline right now.
How does Island Chronicles: Devserver compare with other Rust servers in the ranking?
On player hours for the last seven days, Island Chronicles: Devserver sits at #13,751, inside the top 62% of ranked servers.
Rules and settings
How is Island Chronicles: Devserver configured, and what rules apply?
No gather rate appears in the name of Island Chronicles: Devserver. The group cap stands at 10 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.
Which map is live on Island Chronicles: Devserver?
The game generates the map on Island Chronicles: Devserver: procedural, size 1,000, seed 1107645345. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.
How to join
How can you get onto Island Chronicles: Devserver?
To connect, start Rust and enter client.connect 116.202.235.53:50002 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.