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Rust Insights

Server profile

Island Chronicles: Devserver

Offline, with 1 of 20 players on; ranked #13,751 of every public Rust server, the top 62%. It last wiped 24d ago.

Filed under moddedoxide
Launch Rust and join
1/ 20 players now 5% full
07-day averagepeak –
#13,751ranktop 62%
24d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average144/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average128/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average162/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average121/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average37/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average33/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does Island Chronicles: Devserver wipe?

Its rhythm cannot be read yet: Island Chronicles: Devserver has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 24 days 10 hours ago.

Server details

On what version does Island Chronicles: Devserver currently run?

Running on Windows, Island Chronicles: Devserver is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Island Chronicles: Devserver, and is it up at the moment?

Offline at the moment, Island Chronicles: Devserver was last seen 21 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 4 October 2026.

In which location does Island Chronicles: Devserver sit?

There is no region published for Island Chronicles: Devserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 116.202.235.53:50002.

Server tags

What is meant by each tag on Island Chronicles: Devserver?

These tags come from Island Chronicles: Devserver and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts10 (Group limit): No team may exceed 10 players; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Island Chronicles: Devserver appear?

Island Chronicles: Devserver appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of Island Chronicles: Devserver look like?

Island Chronicles: Devserver was last seen 21 days 12 hours ago and is offline right now.

How does Island Chronicles: Devserver compare with other Rust servers in the ranking?

On player hours for the last seven days, Island Chronicles: Devserver sits at #13,751, inside the top 62% of ranked servers.

Rules and settings

How is Island Chronicles: Devserver configured, and what rules apply?

No gather rate appears in the name of Island Chronicles: Devserver. The group cap stands at 10 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.

Which map is live on Island Chronicles: Devserver?

The game generates the map on Island Chronicles: Devserver: procedural, size 1,000, seed 1107645345. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

How to join

How can you get onto Island Chronicles: Devserver?

To connect, start Rust and enter client.connect 116.202.235.53:50002 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots in total.
ts10
Group limit No team may exceed 10 players.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166652
Build Build 166652 is what it runs.
ptsw
Networking It runs on the 'sw' network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.