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Rust Insights

Server profile

NC Build Server Test

Offline, with 0 of 50 players on; ranked #5,789 of every public Rust server, the top 26%. It last wiped 6d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 2
#5,789ranktop 26%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5219:0022:0012:0015:0018:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020019:0022:0012:0015:0018:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 13:01 UTC6d ago 2 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average39/999
  2. [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average80/999
  3. [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average87/150
  4. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 34 on average154/400
  5. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average16/100
  6. KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average19/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On NC Build Server Test, what happens on wipe day?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 36 hours after it started.

How often does NC Build Server Test wipe, and on which day?

Too few wipes are on record for NC Build Server Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 6 days 15 hours ago.

About the server

What does performance look like on NC Build Server Test?

Server fps averaged 86 over 48 hours; the lowest reading was 66. At its highest the entity count reached 143,333: buildings, deployables and everything else. It drew as much as 3,429 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on NC Build Server Test?

Running on Windows, NC Build Server Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for NC Build Server Test, and is it online?

NC Build Server Test is offline at the moment; the last time it was seen was 9 hours ago. Going by the uptime figure it gives, its last restart was around 9 hours ago. It spent 89 of the last 7 full days' 168 hours up, 53% of the time. The first record Rust Insights has of it is 19 October 2026.

Where does NC Build Server Test run from?

There is no region published for NC Build Server Test. Rust Insights reports the location a server declares, not the physical place of the machine. 116.120.240.207:28015 is where it answers.

Server tags

What is meant by each tag on NC Build Server Test?

When the game's server browser reads NC Build Server Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does NC Build Server Test turn up among the Rust Insights lists and filters?

These Rust Insights lists include NC Build Server Test: Modded Rust servers, explained and Rust build and creative servers. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on NC Build Server Test right now, and how does that number move?

NC Build Server Test was last seen 9 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 2 players.

How does NC Build Server Test compare with other Rust servers in the ranking?

On player hours for the last seven days, NC Build Server Test sits at #5,789, inside the top 26% of ranked servers.

Settings and rules

How is NC Build Server Test configured, and what rules apply?

The name of NC Build Server Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on NC Build Server Test?

Size 5,000 and seed 1758801068 define the procedural map on NC Build Server Test, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to NC Build Server Test?

To connect, start Rust and enter client.connect 116.120.240.207:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.