Server profile
RustFGpve
Offline, with 1 of 128 players on; ranked #9,891 of every public Rust server, the top 44%. It last wiped 24d ago.
Offline 116.116.197.149:28225 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 44% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does RustFGpve wipe?
Its rhythm cannot be read yet: RustFGpve has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 14 hours ago.
About the server
Does RustFGpve hold a steady frame rate?
Server fps averaged 97 over 48 hours; the lowest reading was 97. Buildings, deployables and the rest took the entity count as high as 81,642. Memory use peaked at 1,653 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RustFGpve?
The Rust build is network protocol 2635 and build 168909, running on Windows, for RustFGpve. Joining needs your game on the same protocol, which Steam updates for you.
Has RustFGpve stayed online, and is it up now?
RustFGpve is offline at the moment; the last time it was seen was 35 hours ago. Going by the uptime figure it gives, its last restart was around 7 minutes ago. It spent 18 of the last 7 full days' 168 hours up, 11% of the time. On 21 October 2026 is when Rust Insights first saw it.
Where does RustFGpve run from?
No region is published by RustFGpve. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 116.116.197.149:28225.
Server tags
Which meanings sit behind the tags on RustFGpve?
These tags come from RustFGpve and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp128 (Max players): The slot count is 128; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature RustFGpve?
The Rust Insights lists that carry RustFGpve are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustFGpve right now, and how does that number move?
The last time RustFGpve was seen online was 35 hours ago, and it is offline now. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 16:00 UTC, averaging 1 players.
Where does RustFGpve sit in the rankings?
Player hours over seven days put RustFGpve at #9,891, within the top 44% of the ranked field.
Settings and rules
What are the settings and rules for RustFGpve?
The name of RustFGpve does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on RustFGpve?
RustFGpve runs a procedural map of size 4,000 with seed 20260829, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to RustFGpve?
Open the console with F1 in Rust and enter client.connect 116.116.197.149:28225. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.