Server profile
Carbon Dev
Offline, with 1 of 8 players on; ranked #7,709 of every public Rust server, the top 35%. It last wiped 5d ago.
Offline 115.186.234.4:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 35% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Carbon Dev wipe?
The record of Carbon Dev's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 1 hours ago.
Server
What Rust version is live on Carbon Dev?
Rust network protocol 2635 and build 168909 on Windows is what Carbon Dev runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Carbon Dev, and is it online?
Carbon Dev is offline at the moment; the last time it was seen was 2 days 19 hours ago. It spent 6 of the last 4 full days' 96 hours up, 6% of the time. The first record Rust Insights has of it is 24 October 2026.
Where does Carbon Dev run from?
No region is published by Carbon Dev. Rust Insights reports the location a server declares, not the physical place of the machine. 115.186.234.4:28015 is where it answers.
Lists and tags
How should you read the tags listed for Carbon Dev?
These tags come from Carbon Dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): 8 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Carbon Dev turn up among the Rust Insights lists and filters?
These Rust Insights lists include Carbon Dev: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of Carbon Dev look like?
The last time Carbon Dev was seen online was 2 days 19 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.
Where does Carbon Dev sit in the rankings?
On player hours for the last seven days, Carbon Dev sits at #7,709, inside the top 35% of ranked servers.
Map and rules
How is Carbon Dev configured, and what rules apply?
No gather rate appears in the name of Carbon Dev. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Carbon Dev?
The map on Carbon Dev is procedural and the game generates it.
How to join
What is the way to join Carbon Dev?
Open the console with F1 in Rust and enter client.connect 115.186.234.4:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.