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Server profile · OC

[AU/NZ] Sydney #2 Small 3k custom map minis on roads

Online, with 0 of 60 players on; ranked #3,594 of every public Rust server, the top 16%. It last wiped 5d ago.

Filed under weekly wipes vanillaoxidepremium
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 60 players now 0% full
17-day averagepeak 5
#3,594ranktop 16% · #94 in OC
5d agolast wipeweekly schedule
1d 17hnext wipeThu 29 Oct, 18:58 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304002:0011:0020:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 16% of all ranked servers, top 45% in OC. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 18:58 UTC, in 1d 17h. Every Thursday at 18:58 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
20% crowd held else halves by day 3

Coming wipes

  1. 1d 17hThu 29 Oct, 18:58 UTC
  2. 8d 17hThu 5 Nov, 19:00 UTCFW
  3. 15d 17hThu 12 Nov, 18:58 UTC
  4. 22d 17hThu 19 Nov, 18:58 UTC
  5. 29d 17hThu 26 Nov, 18:58 UTC
  6. 36d 17hThu 3 Dec, 19:00 UTCFW
  7. 43d 17hThu 10 Dec, 18:58 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 10 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:58 UTC5d ago 5 – running 1
Thu 15 Oct, 18:49 UTC12d ago 4 held half 7 days 0
Thu 8 Oct, 18:45 UTC19d ago 6 halved by day 2 7 days 0
Thu 1 Oct, 19:54 UTC FW26d ago 5 halved by day 3 7 days 0
Thu 24 Sep, 19:45 UTC33d ago 8 halved by day 3 7 days 0
Thu 17 Sep, 19:53 UTC40d ago 8 halved by day 4 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average8/100
  2. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 110 on average102/150
  3. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 59 on average10/150
  4. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 28 on average11/100
  5. RustForNoobs.com | Main | Weekly | AUOC · groups of 100+ · weekly · 2 on average1/150
  6. Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [AU/NZ] Sydney #2 Small 3k custom map minis on roads look like once wipe day arrives?

The average busiest point of its recent wipes was 5 players. 10 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 20% of its recent wipes. In the other cases, it dropped below half by day 3.

How often does [AU/NZ] Sydney #2 Small 3k custom map minis on roads wipe, and on which day?

Wipes on [AU/NZ] Sydney #2 Small 3k custom map minis on roads come every Thursday at 18:58 UTC. A wipe is expected on Thursday 29 October at 18:58 UTC. The world you are playing on now was made 5 days 6 hours ago. A weekly wipe schedule is published in its tags.

Server details

What does performance look like on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

Average server fps over the last 48 hours was 30, with a floor of 30. At its highest the entity count reached 55,968: buildings, deployables and everything else. The highest memory figure was 2,454 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

Running on Windows, [AU/NZ] Sydney #2 Small 3k custom map minis on roads is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [AU/NZ] Sydney #2 Small 3k custom map minis on roads, and is it up at the moment?

At the time of this check [AU/NZ] Sydney #2 Small 3k custom map minis on roads is online. The uptime it reports puts the last restart at about 47 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

Where does [AU/NZ] Sydney #2 Small 3k custom map minis on roads run from?

Its OC tag is what [AU/NZ] Sydney #2 Small 3k custom map minis on roads uses to list itself in Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 114.76.116.107:28015.

Lists and tags

What is meant by each tag on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): 60 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); OC (Oceania): Find it in the browser under Oceania are what [AU/NZ] Sydney #2 Small 3k custom map minis on roads publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [AU/NZ] Sydney #2 Small 3k custom map minis on roads appear?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads appears among the following Rust Insights lists: Oceania Rust servers, Best Rust community servers and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population history

How many players are on [AU/NZ] Sydney #2 Small 3k custom map minis on roads right now?

[AU/NZ] Sydney #2 Small 3k custom map minis on roads shows 0 players at the moment, against 60 slots. A weekly average of 1 players goes with a peak of 5. Its strongest hour in the past 48 was 05:00 UTC, with an average of 1 players.

How does [AU/NZ] Sydney #2 Small 3k custom map minis on roads compare with other Rust servers in the ranking?

In Oceania, [AU/NZ] Sydney #2 Small 3k custom map minis on roads is #94; across all ranked servers it is #3,594 on seven-day player hours, in the top 16%.

Settings and rules

How is [AU/NZ] Sydney #2 Small 3k custom map minis on roads configured, and what rules apply?

Nothing about gather rate is given in the name of [AU/NZ] Sydney #2 Small 3k custom map minis on roads. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Oxide is the plugin count it runs. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. You need Rust's premium status to get in. Anti-cheat: VAC, from Valve, is on.

What is the map on [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

Size 3,000 and seed 1337 define the procedural map on [AU/NZ] Sydney #2 Small 3k custom map minis on roads, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

Connecting

How can you get onto [AU/NZ] Sydney #2 Small 3k custom map minis on roads?

Open the console with F1 in Rust and enter client.connect 114.76.116.107:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You need Rust's premium status to get in. Its website can be found at https://discord.com/invite/hC6DndrAXS.

The small print

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,^w,^v,OC,^q,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players 60 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide The plugin framework in use is Oxide (uMod).

Region

OC
Oceania Find it in the browser under Oceania.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.