Server profile
Pinny Test
Offline, with 4 of 10 players on; ranked #6,416 of every public Rust server, the top 29%. It last wiped 23d ago.
Offline 114.44.55.7:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Pinny Test wipe?
Its rhythm cannot be read yet: Pinny Test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 17 hours ago.
Server details
Does Pinny Test hold a steady frame rate?
Average server fps over the last 48 hours was 94, with a floor of 91. The world held a peak of 152,777 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,642 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Pinny Test currently run?
Running on Windows, Pinny Test is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Pinny Test stayed online, and is it up now?
The last sighting of Pinny Test was 29 hours ago, and it is offline at present. About 1 hours ago is when it last restarted, judged from the uptime it reports. On 26 October 2026 is when Rust Insights first saw it.
Where does Pinny Test run from?
There is no region published for Pinny Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 114.44.55.7:28015.
Server tags
What is meant by each tag on Pinny Test?
These tags come from Pinny Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Pinny Test?
The Rust Insights lists that carry Pinny Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Pinny Test look like?
Pinny Test is offline at the moment; the last sighting was 29 hours ago. The seven-day average is 3 players, and the highest point in that week was 4. Look at the last 48 hours and the peak hour is 03:00 UTC, at 4 players on average.
Where does Pinny Test sit in the rankings?
On player hours for the last seven days, Pinny Test sits at #6,416, inside the top 29% of ranked servers.
Map and rules
What settings and rules apply on Pinny Test?
Nothing about gather rate is given in the name of Pinny Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Pinny Test?
Size 5,000 and seed 2128749943 define the procedural map on Pinny Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join Pinny Test?
To connect, start Rust and enter client.connect 114.44.55.7:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.