Server profile
My Local Testing Server
Offline, with 1 of 10 players on; ranked #11,058 of every public Rust server, the top 50%. It last wiped 2d ago.
Offline 112.198.208.152:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:18 UTC2d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does My Local Testing Server look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does My Local Testing Server wipe, and on which day?
Its rhythm cannot be read yet: My Local Testing Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 2 days 7 hours have passed since its current world was created.
About the server
On what version does My Local Testing Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for My Local Testing Server. Joining needs your game on the same protocol, which Steam updates for you.
Has My Local Testing Server stayed online, and is it up now?
The last sighting of My Local Testing Server was 2 days 6 hours ago, and it is offline at present. The last 2 full days gave 1 of 48 hours up, or 2% of the time. The first record Rust Insights has of it is 26 October 2026.
In which location does My Local Testing Server sit?
There is no region published for My Local Testing Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 112.198.208.152:28015.
Tags
Which meanings sit behind the tags on My Local Testing Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what My Local Testing Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does My Local Testing Server appear?
My Local Testing Server appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
What does the population of My Local Testing Server look like?
My Local Testing Server is offline at the moment; the last sighting was 2 days 6 hours ago. A weekly average of 1 players goes with a peak of 1.
Where does My Local Testing Server sit in the rankings?
The player-hours ranking for the last seven days puts My Local Testing Server at #11,058, among the top 50% of all ranked servers.
Map and rules
How is My Local Testing Server configured, and what rules apply?
No gather rate appears in the name of My Local Testing Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on My Local Testing Server?
The game generates the map on My Local Testing Server, which is procedural.
Join
What is the way to join My Local Testing Server?
To connect, start Rust and enter client.connect 112.198.208.152:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.