Server profile
test plugins
Offline, with 1 of 99 players on; ranked #13,304 of every public Rust server. It last wiped 41d ago.
Offline 111.227.65.108:28025 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does test plugins wipe, and on which day?
Its rhythm cannot be read yet: test plugins has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 41 days 15 hours have passed since its current world was created.
Server
Which Rust version is test plugins on?
Rust network protocol 2633 and build 162929 on Windows is what test plugins runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is test plugins, and is it up at the moment?
The last sighting of test plugins was 41 days 15 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 17 September 2026.
Where does test plugins run from?
There is no region published for test plugins. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 111.227.65.108:28025.
Lists and tags
What is meant by each tag on test plugins?
When the game's server browser reads test plugins, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): It holds 99 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^x (Unknown flag): No documentation exists from Facepunch for this flag. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature test plugins?
These Rust Insights lists include test plugins: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of test plugins look like?
The last time test plugins was seen online was 41 days 15 hours ago, and it is offline now.
In the ranking of Rust servers, where does test plugins place?
Player hours over seven days put test plugins at #13,304, within the top – of the ranked field.
Settings and rules
What are the settings and rules for test plugins?
Nothing about gather rate is given in the name of test plugins. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched off.
Which map is live on test plugins?
The game generates the map on test plugins, which is procedural.
Join
How do you connect to test plugins?
Type client.connect 111.227.65.108:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.