Server profile
test plugins
Offline, with 0 of 99 players on; ranked #14,450 of every public Rust server. It last wiped 41d ago.
Offline 111.227.65.108:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does test plugins wipe, and how often?
Too few wipes are on record for test plugins to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 41 days 16 hours ago.
Server
Which Rust version is test plugins on?
Running on Windows, test plugins is on Rust network protocol 2633 and build 162929. The same protocol is required to join, and Steam takes care of updating it.
Has test plugins stayed online, and is it up now?
The last sighting of test plugins was 41 days 15 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 17 September 2026 is when Rust Insights first saw it.
In which location does test plugins sit?
There is no region published for test plugins. Rust Insights reports the location a server declares, not the physical place of the machine. 111.227.65.108:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on test plugins?
When the game's server browser reads test plugins, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp99 (Max players): The slot count is 99; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^x (Unknown flag): This flag has no entry in Facepunch's documentation. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does test plugins appear?
test plugins appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of test plugins look like?
test plugins was last seen 41 days 15 hours ago and is offline right now.
In the ranking of Rust servers, where does test plugins place?
Player hours over seven days put test plugins at #14,450, within the top – of the ranked field.
Map and rules
What settings and rules apply on test plugins?
No gather rate appears in the name of test plugins. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.
What is the map on test plugins?
A procedural map, generated by the game, is what test plugins runs.
Join
What is the way to join test plugins?
Type client.connect 111.227.65.108:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.