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Rust Insights

Server profile · EA

太初仙境PVE(官服倍率硬核生存)

Online, with 3 of 50 players on; ranked #3,721 of every public Rust server, the top 17%. It last wiped 7d ago.

Filed under moddedoxidepvesoftcore
Launch Rust and join Website
3/ 50 players now 6% full
17-day averagepeak 2
#3,721ranktop 17% · #336 in EA
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5213:0022:0007:0017:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608013:0022:0007:0017:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Note: Top 17% of all ranked servers, top 61% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.6 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 07:23 UTC7d ago 1 – running 0
Mon 19 Oct, 16:50 UTC8d ago 1 – 1.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【英雄PVE】武器特效/BOSS/死亡不掉/无需加速器EA · groups of 8+ · 52 on average65/123
  2. 生存PVE S120档 | 丧尸 | 摸金撤离 | 死亡不掉 | RICKEA · groups of 20+ · monthly · 34 on average40/128
  3. 小淘气PVE-简单玩法-10倍爆率-经久耐玩EA · groups of 8+ · monthly · 26 on average28/100
  4. 小萌妹PVE-建家打怪-万款皮肤免费-房子无敌EA · groups of 20+ · monthly · 21 on average26/100
  5. 低调/PVE/10倍废料/养老/死亡不掉/等级/强化EA · groups of 20+ · monthly · 16 on average26/200
  6. 『微光』PVE|原倍|事件活动|萌新养老EA · groups of 8+ · monthly · 13 on average23/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at 太初仙境PVE(官服倍率硬核生存)?

The average busiest point of its recent wipes was 1 players. 4 hours after the latest wipe, the crowd peaked.

On what schedule does 太初仙境PVE(官服倍率硬核生存) wipe?

Its rhythm cannot be read yet: 太初仙境PVE(官服倍率硬核生存) has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 7 days 4 hours have passed since its current world was created.

Server

Does 太初仙境PVE(官服倍率硬核生存) hold a steady frame rate?

Average server fps over the last 48 hours was 38, with a floor of 18. Buildings, deployables and the rest took the entity count as high as 78,167. It drew as much as 3,263 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does 太初仙境PVE(官服倍率硬核生存) currently run?

Running on Windows, 太初仙境PVE(官服倍率硬核生存) is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for 太初仙境PVE(官服倍率硬核生存), and is it online?

太初仙境PVE(官服倍率硬核生存) is currently reachable and online. About 12 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 161 of 168 hours up, or 96% of the time. Rust Insights first logged this server on 14 October 2026.

Where does 太初仙境PVE(官服倍率硬核生存) run from?

With its EA tag, 太初仙境PVE(官服倍率硬核生存) lists itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. 110.42.55.147:40000 is where it answers.

Lists and tags

What is meant by each tag on 太初仙境PVE(官服倍率硬核生存)?

When the game's server browser reads 太初仙境PVE(官服倍率硬核生存), it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^s (Softcore): Facepunch's softcore ruleset: you retain some inventory after dying; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Its browser listing sits under East Asia. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does 太初仙境PVE(官服倍率硬核生存) turn up among the Rust Insights lists and filters?

太初仙境PVE(官服倍率硬核生存) appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on 太初仙境PVE(官服倍率硬核生存) right now?

太初仙境PVE(官服倍率硬核生存) shows 3 players at the moment, against 50 slots. The seven-day average is 1 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 10:00 UTC, at 2 players on average.

How does 太初仙境PVE(官服倍率硬核生存) compare with other Rust servers in the ranking?

太初仙境PVE(官服倍率硬核生存) holds #3,721 for player hours over the last seven days, #336 in Asia and in the top 17% of all ranked servers.

Rules and settings

What settings and rules apply on 太初仙境PVE(官服倍率硬核生存)?

The name of 太初仙境PVE(官服倍率硬核生存) does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get softcore as the game mode, The easier mode from Facepunch, keeping part of your loot. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on 太初仙境PVE(官服倍率硬核生存)?

The game generates the map on 太初仙境PVE(官服倍率硬核生存): procedural, size 4,096, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

Connecting

How do you connect to 太初仙境PVE(官服倍率硬核生存)?

Open the console with F1 in Rust and enter client.connect 110.42.55.147:40000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://qun.qq.com/universal-share/share?ac=1&authKey=eIBf8e5%2FXheyQB%2F9hE28oOweNEcHnRkpMYouRfTPZdAKa3%2FhQ0vVYYbeV0WcS2gn&busi_data=eyJncm91cENvZGUiOiIxMDQ1MjY4MjkxIiwidG9rZW4iOiJEdFJYcHdTRHNuWDd5b2FZbmlKT1MrdFV1Q2RHTWZFSHBVYkZ5eHBQY1hzaXg5bFhrYnBWLzUxWTdRU1NlMG9hIiwidWluIjoiMjkwNDA5NjcifQ%3D%3D&data=EnV0HOITYV8VuGz-p24tGcPjGG9EpUIdseaCJ76axWh-GqqDOQrsEp0X1EVwHfFVbDIZBe-loptTG2APSJHR2_zDdWAL_zEaxvNksqQ9L04&svctype=5&tempid=h5_group_info.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^s,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Difficulty

^s
Softcore Facepunch's softcore ruleset: you retain some inventory after dying.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia Its browser listing sits under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.