Server profile
muro_test
Offline, with 0 of 1 players on; ranked #15,515 of every public Rust server. It last wiped 37d ago.
Offline 110.233.207.240:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does muro_test wipe?
Too few wipes are on record for muro_test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 37 days 12 hours ago.
About the server
On what version does muro_test currently run?
Rust network protocol 2633 and build 164530 on Windows is what muro_test runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for muro_test, and is it online?
Offline at the moment, muro_test was last seen 37 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 20 September 2026.
What location is listed for muro_test?
There is no region published for muro_test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 110.233.207.240:28015.
Lists and tags
What is meant by each tag on muro_test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what muro_test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does muro_test appear?
The Rust Insights lists that carry muro_test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of muro_test look like?
muro_test is offline at the moment; the last sighting was 37 days 12 hours ago.
In the ranking of Rust servers, where does muro_test place?
The player-hours ranking for the last seven days puts muro_test at #15,515, among the top – of all ranked servers.
Rules and settings
How is muro_test configured, and what rules apply?
No gather rate appears in the name of muro_test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on muro_test?
A procedural map, generated by the game, is what muro_test runs.
Join
How do you connect to muro_test?
To connect, start Rust and enter client.connect 110.233.207.240:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.