Server profile
Dev test Server
Offline, with 0 of 10 players on; ranked #15,960 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline 109.81.165.210:28015 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Dev test Server wipe, and on which day?
The record of Dev test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 21 hours ago.
Server details
On what version does Dev test Server currently run?
The Rust build is network protocol 2634 and build 166652, running on Linux, for Dev test Server. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Dev test Server, and is it up at the moment?
Offline at the moment, Dev test Server was last seen 23 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 5 October 2026.
In which location does Dev test Server sit?
A region is not published by Dev test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 109.81.165.210:28015.
Tags
What is meant by each tag on Dev test Server?
When the game's server browser reads Dev test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Dev test Server?
These Rust Insights lists include Dev test Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Dev test Server look like?
Dev test Server is offline at the moment; the last sighting was 23 days 21 hours ago.
How does Dev test Server compare with other Rust servers in the ranking?
Player hours over seven days put Dev test Server at #15,960, within the top 71% of the ranked field.
Map and rules
How is Dev test Server configured, and what rules apply?
The name of Dev test Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Dev test Server?
A procedural map, generated by the game, is what Dev test Server runs.
Join
How can you get onto Dev test Server?
Open the console with F1 in Rust and enter client.connect 109.81.165.210:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.