Server profile
[DEV] Blackout Monument Event Testserver
Offline, with 0 of 10 players on; ranked #15,411 of every public Rust server, the top 69%. It last wiped 8d ago.
Offline 109.41.178.189:28015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does [DEV] Blackout Monument Event Testserver wipe?
The record of [DEV] Blackout Monument Event Testserver's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 8 days 7 hours ago.
Server details
What Rust version is live on [DEV] Blackout Monument Event Testserver?
Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [DEV] Blackout Monument Event Testserver, and is it online?
Offline at the moment, [DEV] Blackout Monument Event Testserver was last seen 7 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 21 October 2026.
In which location does [DEV] Blackout Monument Event Testserver sit?
A region is not published by [DEV] Blackout Monument Event Testserver. Rust Insights reports the location a server declares, not the physical place of the machine. 109.41.178.189:28015 is where it answers.
Server tags
How should you read the tags listed for [DEV] Blackout Monument Event Testserver?
When the game's server browser reads [DEV] Blackout Monument Event Testserver, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [DEV] Blackout Monument Event Testserver turn up among the Rust Insights lists and filters?
[DEV] Blackout Monument Event Testserver appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of [DEV] Blackout Monument Event Testserver look like?
The last time [DEV] Blackout Monument Event Testserver was seen online was 7 days 18 hours ago, and it is offline now.
Where does [DEV] Blackout Monument Event Testserver sit in the rankings?
The player-hours ranking for the last seven days puts [DEV] Blackout Monument Event Testserver at #15,411, among the top 69% of all ranked servers.
Map and rules
How is [DEV] Blackout Monument Event Testserver configured, and what rules apply?
Nothing about gather rate is given in the name of [DEV] Blackout Monument Event Testserver. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.
Which map is live on [DEV] Blackout Monument Event Testserver?
The game generates the map on [DEV] Blackout Monument Event Testserver, which is procedural.
How to join
How can you get onto [DEV] Blackout Monument Event Testserver?
To connect, start Rust and enter client.connect 109.41.178.189:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.