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Rust Insights

Server profile

Combat isolated acceptance

Offline, with 0 of 1 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 7d ago.

Filed under moddedoxide
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak –
#15,344ranktop 69%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average120/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average199/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average80/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average223/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe cycle

On what schedule does Combat isolated acceptance wipe?

Too few wipes are on record for Combat isolated acceptance to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 7 days 3 hours ago.

About the server

On what version does Combat isolated acceptance currently run?

The Rust build is network protocol 2632 and build 161125, running on Windows, for Combat isolated acceptance. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Combat isolated acceptance, and is it up at the moment?

Combat isolated acceptance is offline at the moment; the last time it was seen was 7 days 3 hours ago. The last 6 full days gave 0 of 144 hours up, or 0% of the time. On 22 October 2026 is when Rust Insights first saw it.

In which location does Combat isolated acceptance sit?

A region is not published by Combat isolated acceptance. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 109.235.50.181:28115.

Lists and tags

How should you read the tags listed for Combat isolated acceptance?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2632 (Protocol): Matching versions are required, and the protocol is 2632; cs161125 (Build): Build 161125 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Combat isolated acceptance publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Combat isolated acceptance turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Combat isolated acceptance are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of Combat isolated acceptance look like?

Combat isolated acceptance was last seen 7 days 3 hours ago and is offline right now. Across the past week the mean was 0 players.

Where does Combat isolated acceptance sit in the rankings?

The player-hours ranking for the last seven days puts Combat isolated acceptance at #15,344, among the top 69% of all ranked servers.

Map and rules

What are the settings and rules for Combat isolated acceptance?

No gather rate appears in the name of Combat isolated acceptance. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on Combat isolated acceptance?

A procedural map, generated by the game, is what Combat isolated acceptance runs.

How to join

How can you get onto Combat isolated acceptance?

Open the console with F1 in Rust and enter client.connect 109.235.50.181:28115. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2632
Protocol Matching versions are required, and the protocol is 2632.
cs161125
Build Build 161125 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.