Server profile
test
Offline, with 1 of 1 players on; ranked #9,933 of every public Rust server, the top 45%. It makes a new world every few hours rather than wiping.
Offline 109.207.198.163:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 45% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:16 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 22:24 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 21:00 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:13 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 17:29 UTC2d ago | – | – | – | 1 |
| Mon 26 Oct, 16:36 UTC3d ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does test wipe?
No wipe schedule is kept on test; the world is remade every few hours instead, and those resets do not count as wipes.
Server
Which Rust version is test on?
Rust network protocol 2635 and build 168909 on Windows is what test runs. The same protocol is required to join, and Steam takes care of updating it.
Has test stayed online, and is it up now?
The last sighting of test was 42 hours ago, and it is offline at present. It spent 2 of the last 2 full days' 48 hours up, 4% of the time. The first record Rust Insights has of it is 26 October 2026.
Where does test run from?
No region is published by test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 109.207.198.163:28015.
Lists and tags
How should you read the tags listed for test?
When the game's server browser reads test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of test look like?
test is offline at the moment; the last sighting was 42 hours ago. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 22:00 UTC, at 1 players on average.
Where does test sit in the rankings?
Player hours over seven days put test at #9,933, within the top 45% of the ranked field.
Map and rules
What settings and rules apply on test?
No gather rate appears in the name of test. 5 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on test?
A procedural map, generated by the game, is what test runs.
How to join
How do you connect to test?
To connect, start Rust and enter client.connect 109.207.198.163:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.