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Rust Insights

Server profile

DevHev Local

Offline, with 0 of 50 players on; ranked #6,169 of every public Rust server, the top 28%. It last wiped 2d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
17-day averagepeak 2
#6,169ranktop 28%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75107:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 days usual gap between real wipes
40% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctFri 23 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:21 UTC2d ago 2 – running 1
Fri 23 Oct, 20:07 UTC5d ago 1 held half 2.9 days 0
Mon 5 Oct, 06:35 UTC23d ago 1 held half 18.6 days 1
Fri 2 Oct, 03:39 UTC26d ago 1 – 3.1 days 1
Tue 29 Sep, 22:16 UTC29d ago 2 – 2.2 days 2
Mon 28 Sep, 17:57 UTC30d ago 3 – 1.2 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average34/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average34/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average28/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at DevHev Local?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does DevHev Local wipe, and on which day?

There is no next wipe to predict: DevHev Local wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 2 days 6 hours ago.

Server

What does performance look like on DevHev Local?

The 48-hour average for server fps is 236, and 236 was the lowest seen. The world held a peak of 14,895 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,149 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does DevHev Local currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for DevHev Local. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for DevHev Local, and is it online?

Offline at the moment, DevHev Local was last seen 30 hours ago. The uptime it reports puts the last restart at about 7 minutes ago. It spent 25 of the last 7 full days' 168 hours up, 15% of the time. The first record Rust Insights has of it is 28 September 2026.

In which location does DevHev Local sit?

No region is published by DevHev Local. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 109.194.35.245:28015.

Server tags

What is meant by each tag on DevHev Local?

These tags come from DevHev Local and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature DevHev Local?

DevHev Local appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What does the population of DevHev Local look like?

DevHev Local was last seen 30 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 07:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does DevHev Local place?

The player-hours ranking for the last seven days puts DevHev Local at #6,169, among the top 28% of all ranked servers.

Settings and rules

What settings and rules apply on DevHev Local?

Nothing about gather rate is given in the name of DevHev Local. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on DevHev Local?

The game generates the map on DevHev Local: procedural, size 2,000, seed 166494. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join DevHev Local?

Open the console with F1 in Rust and enter client.connect 109.194.35.245:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.