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Rust Insights

Server profile

Citadel Servers Test

Online, with 0 of 100 players on; ranked #14,919 of every public Rust server, the top 67%. It last wiped 16d ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#14,919ranktop 67%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75112:0000:0005:0011:0016:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040012:0000:0005:0011:0016:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:54 UTC16d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average29/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average50/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average15/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average52/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average221/260

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Citadel Servers Test, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 22 hours into the latest wipe, the crowd on the server reached its peak.

When does Citadel Servers Test wipe, and how often?

Too few wipes are on record for Citadel Servers Test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 3 hours ago.

About the server

How well does Citadel Servers Test perform?

The 48-hour average for server fps is 221, and 181 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 99,183. Memory use peaked at 2,744 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Citadel Servers Test on?

Rust network protocol 2635 and build 168909 on Windows is what Citadel Servers Test runs. The same protocol is required to join, and Steam takes care of updating it.

Has Citadel Servers Test stayed online, and is it up now?

Right now Citadel Servers Test is up and running. Going by the uptime figure it gives, its last restart was around 10 hours ago. It spent 127 of the last 7 full days' 168 hours up, 76% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Citadel Servers Test?

A region is not published by Citadel Servers Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 109.123.230.80:28015.

Server tags

Which meanings sit behind the tags on Citadel Servers Test?

These tags come from Citadel Servers Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Citadel Servers Test appear?

The Rust Insights lists that carry Citadel Servers Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on Citadel Servers Test right now?

At the time of this refresh, Citadel Servers Test holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 19:00 UTC, at 0 players on average.

How does Citadel Servers Test compare with other Rust servers in the ranking?

Player hours over seven days put Citadel Servers Test at #14,919, within the top 67% of the ranked field.

Map and rules

What settings and rules apply on Citadel Servers Test?

The name of Citadel Servers Test does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on Citadel Servers Test?

The game generates the map on Citadel Servers Test: procedural, size 4,000, seed 28475. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to Citadel Servers Test?

To connect, start Rust and enter client.connect 109.123.230.80:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.