Server profile
Citadel Servers Test
Online, with 0 of 100 players on; ranked #14,919 of every public Rust server, the top 67%. It last wiped 16d ago.
Online 109.123.230.80:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC16d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Citadel Servers Test, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 22 hours into the latest wipe, the crowd on the server reached its peak.
When does Citadel Servers Test wipe, and how often?
Too few wipes are on record for Citadel Servers Test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 3 hours ago.
About the server
How well does Citadel Servers Test perform?
The 48-hour average for server fps is 221, and 181 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 99,183. Memory use peaked at 2,744 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Citadel Servers Test on?
Rust network protocol 2635 and build 168909 on Windows is what Citadel Servers Test runs. The same protocol is required to join, and Steam takes care of updating it.
Has Citadel Servers Test stayed online, and is it up now?
Right now Citadel Servers Test is up and running. Going by the uptime figure it gives, its last restart was around 10 hours ago. It spent 127 of the last 7 full days' 168 hours up, 76% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Citadel Servers Test?
A region is not published by Citadel Servers Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 109.123.230.80:28015.
Server tags
Which meanings sit behind the tags on Citadel Servers Test?
These tags come from Citadel Servers Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Citadel Servers Test appear?
The Rust Insights lists that carry Citadel Servers Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Citadel Servers Test right now?
At the time of this refresh, Citadel Servers Test holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 19:00 UTC, at 0 players on average.
How does Citadel Servers Test compare with other Rust servers in the ranking?
Player hours over seven days put Citadel Servers Test at #14,919, within the top 67% of the ranked field.
Map and rules
What settings and rules apply on Citadel Servers Test?
The name of Citadel Servers Test does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
Which map is live on Citadel Servers Test?
The game generates the map on Citadel Servers Test: procedural, size 4,000, seed 28475. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Citadel Servers Test?
To connect, start Rust and enter client.connect 109.123.230.80:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.