Server profile
TEST
Offline, with 2 of 10 players on; ranked #10,444 of every public Rust server, the top 47%. It last wiped 4d ago.
Offline 109.120.21.166:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does TEST wipe, and how often?
Its rhythm cannot be read yet: TEST has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 4 days 15 hours have passed since its current world was created.
Server details
What Rust version is live on TEST?
Running on Windows, TEST is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TEST, and is it online?
Offline at the moment, TEST was last seen 2 days 23 hours ago. It spent 0 of the last 2 full days' 48 hours up, 0% of the time. The first record Rust Insights has of it is 26 October 2026.
Where does TEST run from?
There is no region published for TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 109.120.21.166:28015.
Tags
How should you read the tags listed for TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TEST?
These Rust Insights lists include TEST: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of TEST look like?
TEST was last seen 2 days 23 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 2.
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #10,444, within the top 47% of the ranked field.
Settings and rules
What settings and rules apply on TEST?
Nothing about gather rate is given in the name of TEST. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
What is the map on TEST?
The map on TEST is procedural and the game generates it.
Connecting
How can you get onto TEST?
To connect, start Rust and enter client.connect 109.120.21.166:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.