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Rust Insights

Server profile

Battlegrounds Testing

Offline, with 0 of 10 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak –
#15,344ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123400:0005:0010:0014:0019:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020000:0005:0010:0014:0019:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW27d ago 1 – running 0
Sat 19 Sep, 18:55 UTC39d ago 1 halved by day 1 12 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average61/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average61/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average51/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Battlegrounds Testing?

The average busiest point of its recent wipes was 1 players. 33 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

On what schedule does Battlegrounds Testing wipe?

Too few wipes are on record for Battlegrounds Testing to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 4 hours have passed since its current world was created.

Server details

Does Battlegrounds Testing hold a steady frame rate?

Server fps averaged 112 over 48 hours; the lowest reading was 92. The world held a peak of 69,147 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,674 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Battlegrounds Testing?

Running on Windows, Battlegrounds Testing is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Battlegrounds Testing, and is it up at the moment?

The last sighting of Battlegrounds Testing was 22 hours ago, and it is offline at present. About 23 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Battlegrounds Testing sit?

No region is published by Battlegrounds Testing. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 108.74.19.235:28066.

Lists and tags

What is meant by each tag on Battlegrounds Testing?

When the game's server browser reads Battlegrounds Testing, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Battlegrounds Testing?

The Rust Insights lists that carry Battlegrounds Testing are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on Battlegrounds Testing right now, and how does that number move?

Battlegrounds Testing is offline at the moment; the last sighting was 22 hours ago. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does Battlegrounds Testing place?

Player hours over seven days put Battlegrounds Testing at #15,344, within the top 69% of the ranked field.

Rules and settings

How is Battlegrounds Testing configured, and what rules apply?

The name of Battlegrounds Testing does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

Which map is live on Battlegrounds Testing?

Battlegrounds Testing runs a procedural map of size 3,500 with seed 980990498, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

Join

How can you get onto Battlegrounds Testing?

To connect, start Rust and enter client.connect 108.74.19.235:28066 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://stats.battlegroundsrust.com/ is its website.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.