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Rust Insights

Server profile · NA

Bad Neighbors Rust | NA | Vanilla

Online, with 0 of 75 players on; ranked #6,921 of every public Rust server, the top 31%. It last wiped 7d ago.

Filed under vanillapremium
Launch Rust and join
The server's own banner, as it publishes it.
0/ 75 players now 0% full
07-day averagepeak 2
#6,921ranktop 31% · #1073 in NA
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040003:0012:0021:0005:0014:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Note: Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.1 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctMon 19 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:54 UTC7d ago 2 – running 0
Mon 19 Oct, 00:52 UTC10d ago 1 held half 2.9 days 0
Thu 15 Oct, 19:04 UTC13d ago 1 halved by day 1 3.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average42/250
  2. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average41/250
  3. Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 201 on average441/475
  4. Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average14/100
  5. Rustoria.co - US MondaysNA · groups of 12+ · weekly · 153 on average338/375
  6. Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average32/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Bad Neighbors Rust | NA | Vanilla look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 5 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does Bad Neighbors Rust | NA | Vanilla wipe?

There is no next wipe to predict: Bad Neighbors Rust | NA | Vanilla wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 7 days 3 hours ago.

About the server

What does performance look like on Bad Neighbors Rust | NA | Vanilla?

Average server fps over the last 48 hours was 225, with a floor of 169. At its highest the entity count reached 72,225: buildings, deployables and everything else. The highest memory figure was 2,682 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Bad Neighbors Rust | NA | Vanilla?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Bad Neighbors Rust | NA | Vanilla. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Bad Neighbors Rust | NA | Vanilla, and is it online?

At the time of this check Bad Neighbors Rust | NA | Vanilla is online. About 2 hours ago is when it last restarted, judged from the uptime it reports. It spent 166 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 October 2026.

What location is listed for Bad Neighbors Rust | NA | Vanilla?

Its NA tag is what Bad Neighbors Rust | NA | Vanilla uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 108.65.107.82:28015 is where it answers.

Lists and tags

How should you read the tags listed for Bad Neighbors Rust | NA | Vanilla?

These tags come from Bad Neighbors Rust | NA | Vanilla and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^q (Premium): Rust's premium status is required to join; NA (North America): Its browser listing sits under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Bad Neighbors Rust | NA | Vanilla turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Bad Neighbors Rust | NA | Vanilla are Best Rust community servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Bad Neighbors Rust | NA | Vanilla right now?

Bad Neighbors Rust | NA | Vanilla shows 0 players at the moment, against 75 slots. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 0 players.

Where does Bad Neighbors Rust | NA | Vanilla sit in the rankings?

On the seven-day player-hours measure, Bad Neighbors Rust | NA | Vanilla is #6,921, in the top 31% of all ranked servers and #1,073 in North America.

Settings and rules

How is Bad Neighbors Rust | NA | Vanilla configured, and what rules apply?

The name of Bad Neighbors Rust | NA | Vanilla does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.

Which map is live on Bad Neighbors Rust | NA | Vanilla?

Size 3,600 and seed 1583451197 define the procedural map on Bad Neighbors Rust | NA | Vanilla, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to Bad Neighbors Rust | NA | Vanilla?

Open the console with F1 in Rust and enter client.connect 108.65.107.82:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Rust's premium status is required to join.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^v,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players It holds 75 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^q
Premium Rust's premium status is required to join.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.