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Rust Insights

Server profile · NA

BotWorld WARZONE - AI Bot War

Online, with 0 of 100 players on; ranked #8,029 of every public Rust server, the top 36%. It last wiped 7d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 2
#8,029ranktop 36% · #1164 in NA
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Note: Top 36% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days usual gap between real wipes
33% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:30 UTC7d ago 2 – running 0
Fri 16 Oct, 00:42 UTC13d ago 0 – 5.6 days 0
Fri 9 Oct, 10:40 UTC19d ago 9 halved by day 3 6.6 days 0
Fri 9 Oct, 03:13 UTC20d ago 9 – 0.3 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28NA · groups of 100+ · 24 on average9/200
  2. RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 15 on average2/50
  3. RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 14 on average0/400
  4. US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 8 on average3/100
  5. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average660/600
  6. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average290/400

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at BotWorld WARZONE - AI Bot War?

Recent wipes peaked at 4 players on average. The peak crowd on this wipe came 8 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

On what schedule does BotWorld WARZONE - AI Bot War wipe?

There is no next wipe to predict: BotWorld WARZONE - AI Bot War wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 days 18 hours ago.

About the server

How well does BotWorld WARZONE - AI Bot War perform?

The 48-hour average for server fps is 95, and 3 was the lowest seen. The world held a peak of 46,566 entities, counting buildings, deployables and all the rest. It drew as much as 6,166 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on BotWorld WARZONE - AI Bot War?

Rust network protocol 2635 and build 168909 on Windows is what BotWorld WARZONE - AI Bot War runs. The same protocol is required to join, and Steam takes care of updating it.

Has BotWorld WARZONE - AI Bot War stayed online, and is it up now?

BotWorld WARZONE - AI Bot War is currently reachable and online. About 21 minutes ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 5 October 2026.

What location is listed for BotWorld WARZONE - AI Bot War?

With its NA tag, BotWorld WARZONE - AI Bot War lists itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 108.61.88.15:28016 is where it answers.

Server tags

What is meant by each tag on BotWorld WARZONE - AI Bot War?

These tags come from BotWorld WARZONE - AI Bot War and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^i (Battlefield): PvP is quick, helped by kits and raised rates; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does BotWorld WARZONE - AI Bot War appear?

The Rust Insights lists that carry BotWorld WARZONE - AI Bot War are Modded Rust servers, explained, Battlefield Rust servers, with figures and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on BotWorld WARZONE - AI Bot War right now?

BotWorld WARZONE - AI Bot War shows 0 players at the moment, against 100 slots. A weekly average of 0 players goes with a peak of 2. Look at the last 48 hours and the peak hour is 21:00 UTC, at 1 players on average.

How does BotWorld WARZONE - AI Bot War compare with other Rust servers in the ranking?

On the seven-day player-hours measure, BotWorld WARZONE - AI Bot War is #8,029, in the top 36% of all ranked servers and #1,164 in North America.

Rules and settings

What settings and rules apply on BotWorld WARZONE - AI Bot War?

No gather rate appears in the name of BotWorld WARZONE - AI Bot War. The default of 8 players per group is what applies here. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on BotWorld WARZONE - AI Bot War?

Size 3,000 and seed 2481346 define the procedural map on BotWorld WARZONE - AI Bot War, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to BotWorld WARZONE - AI Bot War?

Type client.connect 108.61.88.15:28016 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://discord.com/invite/5NzyCDXe5z.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^i
Battlefield PvP is quick, helped by kits and raised rates.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.