Server profile
PotatoLand
Online, with 0 of 50 players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 51d ago.
Online 108.61.121.28:28016 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does PotatoLand wipe?
The record of PotatoLand's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 51 days 15 hours ago.
Server
What does performance look like on PotatoLand?
Average server fps over the last 48 hours was 100, with a floor of 100. Buildings, deployables and the rest took the entity count as high as 19,237. The highest memory figure was 1,800 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on PotatoLand?
The Rust build is network protocol 2633 and build 163207, running on Windows, for PotatoLand. Joining needs your game on the same protocol, which Steam updates for you.
Has PotatoLand stayed online, and is it up now?
PotatoLand is currently reachable and online. About 16 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does PotatoLand sit?
There is no region published for PotatoLand. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 108.61.121.28:28016.
Tags
Which meanings sit behind the tags on PotatoLand?
When the game's server browser reads PotatoLand, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature PotatoLand?
PotatoLand appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of PotatoLand look like?
At the time of this refresh, PotatoLand holds 0 players on 50 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does PotatoLand place?
Player hours over seven days put PotatoLand at #15,338, within the top 69% of the ranked field.
Map and rules
How is PotatoLand configured, and what rules apply?
No gather rate appears in the name of PotatoLand. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on PotatoLand?
The game generates the map on PotatoLand: procedural, size 2,000, seed 270826028. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto PotatoLand?
To connect, start Rust and enter client.connect 108.61.121.28:28016 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.