Server profile
Destroyed
Offline, with 1 of 500 players on; ranked #11,070 of every public Rust server, the top 50%. It last wiped 3d ago.
Offline 108.55.227.70:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 20:10 UTC3d ago | 1 | – | running | 1 |
| Wed 14 Oct, 23:04 UTC14d ago | 1 | – | 10.9 days | 1 |
| Mon 12 Oct, 21:38 UTC16d ago | 1 | – | 2.1 days | 0 |
| Mon 12 Oct, 13:02 UTC16d ago | 1 | – | 0.4 days | 1 |
| Sun 11 Oct, 13:28 UTC17d ago | 1 | – | 1 days | 0 |
| Sat 10 Oct, 15:16 UTC18d ago | 1 | – | 0.9 days | 1 |
| Thu 8 Oct, 16:05 UTC20d ago | 1 | – | 2 days | 1 |
| Wed 7 Oct, 16:29 UTC21d ago | 1 | – | 1 days | 0 |
| Thu 1 Oct, 18:16 UTC FW27d ago | 1 | held half | 5.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Destroyed look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Destroyed wipe, and how often?
There is no next wipe to predict: Destroyed wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 7 hours ago.
About the server
Which Rust version is Destroyed on?
Running on Windows, Destroyed is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Destroyed, and is it online?
Destroyed is offline at the moment; the last time it was seen was 3 days 4 hours ago. It spent 4 of the last 7 full days' 168 hours up, 2% of the time. On 26 September 2026 is when Rust Insights first saw it.
Where does Destroyed run from?
A region is not published by Destroyed. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 108.55.227.70:28015 is where it answers.
Tags
How should you read the tags listed for Destroyed?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Destroyed publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Destroyed turn up among the Rust Insights lists and filters?
Destroyed appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of Destroyed look like?
Destroyed was last seen 3 days 4 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 1.
How does Destroyed compare with other Rust servers in the ranking?
Player hours over seven days put Destroyed at #11,070, within the top 50% of the ranked field.
Rules and settings
What settings and rules apply on Destroyed?
The name of Destroyed does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on Destroyed?
The map on Destroyed is procedural and the game generates it.
Connecting
How do you connect to Destroyed?
Open the console with F1 in Rust and enter client.connect 108.55.227.70:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.